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Has anyone run a campaign where the world is still in its diapers, so to speak?
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<blockquote data-quote="Paka" data-source="post: 1249943" data-attributes="member: 100"><p>Nice, Mr. Midget, nice.</p><p></p><p>I posted this puppy on rpg.net probably right as you were writing this.</p><p></p><p>Enjoy:</p><p></p><p><strong>And on the 8th Day We Adventured (a Young World Campaign Setting) </strong> </p><p></p><p>The world is young. The stars twinkle in the sky, new to the void. The sun grows used to its path as the moon shows us its many shapes for the first time. </p><p></p><p>There are two dieties, the Sun and the Moon. The first war may very well be fought between those who wish to say our dieties are male or female or from this delta or of that race. Already, black rocks to be found near the smoking mountain are being sharpened. </p><p></p><p><em>The Sun and the Moon would be the only dieties for now. A fictional map of the stars of this world would be given to the players so they can name stars and draw in constellations. </em></p><p><em></em></p><p><em>If this is a D&D game I would have the non-human races worship the earth (Dwarf), wind (Elf), water (Gnome) and fire (Orc) but would make a plot point out of humans not worshipping those things out of fear that doing so will bring their attention onto them, thus bad luck. </em></p><p><em></em></p><p><em>Praying to the dead would be permitted also but the list is short, only one generation before this one and a scared generation at that. </em> </p><p></p><p>Names are power and many things are not named yet. There is power in names and so some fools trek away from the tribes in hopes of naming a creature or a mountain or a tree, in hopes that none have done so before. Naming a thing gives one power over that thing. They call this art, the art of naming the hidden things of the world, magic. </p><p></p><p><em>This would be a tangible in-game mechanic, giving the PC's pluses while on the mountain they have named or charming the beast they have named or killing the monster they have named. </em> </p><p></p><p>History is what has come before now but nothing has come before now. The first men and women are dying from the world and their memories yield next to nothing. </p><p></p><p>Old Prom stole fire from the Gods. They say he is the first hero and the first adventurer. Mothers point to him, bound to a rock, buzzards eating his eyes while he still lives in order to show the young ones what happens to adventurers. </p><p></p><p>The past is no mystery. It is easy for anyone to find an elder and talk to them about what has happened since the second generation has been born. </p><p></p><p><em>I'm really hesitant to make the adventurers of the second generation. Maybe they should be the first generation of mankind. I want no backstory at all, no meta-plot other than the total lack of a meta-plot. <strong><span style="font-size: 12px">A world poised to begin just as the players are made. </span> </strong> </em> </p><p></p><p></p><p><strong>Sorcerer <em>(the RPG, not the class)</em>:</strong> </p><p></p><p>Humanity - How civilized you are. When you hit zero you become just another animal without a name. Your friends can remind you of your name but it is a bitch and a half. </p><p></p><p>Demons - Fire, Stars, a stone axe, a sharp stick, an animal you named - a mountain you named - a concept you named. </p><p></p><p>Binding rules for finding something no one's ever seen before and naming it, therefor binding it. Neat. </p><p></p><p><strong>The Riddle of Steel <em>(another indie RPG I dig)</em> : </strong> </p><p></p><p>I'd show how much stone weapons suck but revel in the brutal combat and the dangerous magick, handed to the first spellcaster character directly from the Moon her/himself. SA's would be urged to be about building the world. </p><p></p><p><strong>D&D 3.whatever: </strong> </p><p></p><p>I'd run it just like it is with the PC's first adventure fighting the buzzards eating Prometheus as they go forth to find him and talk to him, the world's first adventurer. </p><p></p><p>I'd make the thread of a D&D game the Sun's jealousy as the characters go up in level. At around 8th level or so, I'd have the Sun go out, in jealousy of the mortals who have dared to rise so high. Then the players would have to become Gods and take out the current Sun go so they can raise the orb into the sky or ride the sun chariot, or throw the shining boulder or whatever and save civilization from a cold, sunless death. </p><p></p><p>It sucks that I think in D&D terms easier than any other system but such is life. </p><p></p><p>Anyway, thoughts, comments, crits?</p></blockquote><p></p>
[QUOTE="Paka, post: 1249943, member: 100"] Nice, Mr. Midget, nice. I posted this puppy on rpg.net probably right as you were writing this. Enjoy: [B]And on the 8th Day We Adventured (a Young World Campaign Setting) [/B] The world is young. The stars twinkle in the sky, new to the void. The sun grows used to its path as the moon shows us its many shapes for the first time. There are two dieties, the Sun and the Moon. The first war may very well be fought between those who wish to say our dieties are male or female or from this delta or of that race. Already, black rocks to be found near the smoking mountain are being sharpened. [I]The Sun and the Moon would be the only dieties for now. A fictional map of the stars of this world would be given to the players so they can name stars and draw in constellations. If this is a D&D game I would have the non-human races worship the earth (Dwarf), wind (Elf), water (Gnome) and fire (Orc) but would make a plot point out of humans not worshipping those things out of fear that doing so will bring their attention onto them, thus bad luck. Praying to the dead would be permitted also but the list is short, only one generation before this one and a scared generation at that. [/I] Names are power and many things are not named yet. There is power in names and so some fools trek away from the tribes in hopes of naming a creature or a mountain or a tree, in hopes that none have done so before. Naming a thing gives one power over that thing. They call this art, the art of naming the hidden things of the world, magic. [I]This would be a tangible in-game mechanic, giving the PC's pluses while on the mountain they have named or charming the beast they have named or killing the monster they have named. [/I] History is what has come before now but nothing has come before now. The first men and women are dying from the world and their memories yield next to nothing. Old Prom stole fire from the Gods. They say he is the first hero and the first adventurer. Mothers point to him, bound to a rock, buzzards eating his eyes while he still lives in order to show the young ones what happens to adventurers. The past is no mystery. It is easy for anyone to find an elder and talk to them about what has happened since the second generation has been born. [I]I'm really hesitant to make the adventurers of the second generation. Maybe they should be the first generation of mankind. I want no backstory at all, no meta-plot other than the total lack of a meta-plot. [B][SIZE=3]A world poised to begin just as the players are made. [/SIZE] [/B] [/I] [B]Sorcerer [I](the RPG, not the class)[/I]:[/B] Humanity - How civilized you are. When you hit zero you become just another animal without a name. Your friends can remind you of your name but it is a bitch and a half. Demons - Fire, Stars, a stone axe, a sharp stick, an animal you named - a mountain you named - a concept you named. Binding rules for finding something no one's ever seen before and naming it, therefor binding it. Neat. [B]The Riddle of Steel [I](another indie RPG I dig)[/I] : [/B] I'd show how much stone weapons suck but revel in the brutal combat and the dangerous magick, handed to the first spellcaster character directly from the Moon her/himself. SA's would be urged to be about building the world. [B]D&D 3.whatever: [/B] I'd run it just like it is with the PC's first adventure fighting the buzzards eating Prometheus as they go forth to find him and talk to him, the world's first adventurer. I'd make the thread of a D&D game the Sun's jealousy as the characters go up in level. At around 8th level or so, I'd have the Sun go out, in jealousy of the mortals who have dared to rise so high. Then the players would have to become Gods and take out the current Sun go so they can raise the orb into the sky or ride the sun chariot, or throw the shining boulder or whatever and save civilization from a cold, sunless death. It sucks that I think in D&D terms easier than any other system but such is life. Anyway, thoughts, comments, crits? [/QUOTE]
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Has anyone run a campaign where the world is still in its diapers, so to speak?
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