Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Has anyone run a campaign where the world is still in its diapers, so to speak?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="evildmguy" data-source="post: 1250513" data-attributes="member: 6092"><p><strong>This is as close as I could come to this idea</strong></p><p></p><p>I recently started (about five months ago) a new campaign. In this campaign, I moved the cities of the PCs to a "new" world. This world was created by some very powerful, long lived beings, who bring various species, sentient and not, put them down on the world and watch them interact. Some of these beings are benevolent and some are not. </p><p></p><p>There were some people there before, but the beings wiped most of the slate clean. They are now bringing in the next group of people they want to observe, i.e. the PCs. So, there are ruins, there are artifacts of the previous species as well as artifacts from the beings themselves. </p><p></p><p>The towns are dropped into an area and they now have a blank map. Actually, they have a map they have to draw! They had maps of where they were before but now have to start mapping everything.</p><p></p><p>So, this is about as "new world" as I would go. I would want the world to have a back story. I don't think I would want to start without some progress level above stone age. I am not against it, and perhaps I will do it next time, but right now, I still want familiar themes, skills and ideas in the area. I do see the "end" of this campaign, probably in a decade or decade and a half from now, when hopefully, I have been able to run various campaigns set on this world through about 1000 years of "history". I don't have anything set in stone, just a vague timeline of things that will happen without PC intervention. </p><p></p><p>What this has done is allow my players to affect the world. They have named a mountain. They are going to name a river. It seems weird and corny to say but in two or three campaigns from now, when they might be playing the great, great grandchildren of the people who named the mountain, I think that will be cool. At least, that is what I am going for in this. </p><p></p><p>I also tend to run things very continuous across my campaigns. So, people and events from old campaigns pop up in the newer ones. (I usually played DND and ran FR and this is where that happened.) This crosses people and groups. In the end, I am the only one who gets EVERY joke but many of them hear about it and at least chuckle at what I have done. I am just trying to take the one step further and allow the players the chance to affect the world in a very large way. </p><p></p><p>As I said, I couldn't have gone earlier, because I still wanted elements of fantasy (magic, weapons, species, etc.) present but underdeveloped. So, magic is there but it isn't as advanced as FR. (This is also because we, as a group, are still play testing/writing the new rules of magic! So, it is a nice way to explain that as well. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p><p></p><p>Anyway, that's what I am doing with a world similar but not exactly as described.</p><p></p><p>edg</p></blockquote><p></p>
[QUOTE="evildmguy, post: 1250513, member: 6092"] [b]This is as close as I could come to this idea[/b] I recently started (about five months ago) a new campaign. In this campaign, I moved the cities of the PCs to a "new" world. This world was created by some very powerful, long lived beings, who bring various species, sentient and not, put them down on the world and watch them interact. Some of these beings are benevolent and some are not. There were some people there before, but the beings wiped most of the slate clean. They are now bringing in the next group of people they want to observe, i.e. the PCs. So, there are ruins, there are artifacts of the previous species as well as artifacts from the beings themselves. The towns are dropped into an area and they now have a blank map. Actually, they have a map they have to draw! They had maps of where they were before but now have to start mapping everything. So, this is about as "new world" as I would go. I would want the world to have a back story. I don't think I would want to start without some progress level above stone age. I am not against it, and perhaps I will do it next time, but right now, I still want familiar themes, skills and ideas in the area. I do see the "end" of this campaign, probably in a decade or decade and a half from now, when hopefully, I have been able to run various campaigns set on this world through about 1000 years of "history". I don't have anything set in stone, just a vague timeline of things that will happen without PC intervention. What this has done is allow my players to affect the world. They have named a mountain. They are going to name a river. It seems weird and corny to say but in two or three campaigns from now, when they might be playing the great, great grandchildren of the people who named the mountain, I think that will be cool. At least, that is what I am going for in this. I also tend to run things very continuous across my campaigns. So, people and events from old campaigns pop up in the newer ones. (I usually played DND and ran FR and this is where that happened.) This crosses people and groups. In the end, I am the only one who gets EVERY joke but many of them hear about it and at least chuckle at what I have done. I am just trying to take the one step further and allow the players the chance to affect the world in a very large way. As I said, I couldn't have gone earlier, because I still wanted elements of fantasy (magic, weapons, species, etc.) present but underdeveloped. So, magic is there but it isn't as advanced as FR. (This is also because we, as a group, are still play testing/writing the new rules of magic! So, it is a nice way to explain that as well. :) ) Anyway, that's what I am doing with a world similar but not exactly as described. edg [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Has anyone run a campaign where the world is still in its diapers, so to speak?
Top