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Has Anyone Run Skull and Bones Yet?
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<blockquote data-quote="Calico_Jack73" data-source="post: 1290681" data-attributes="member: 14403"><p>I'm going to run it for the first time this weekend. I've read through the book and I love what I've read, however, I'm not sure that it will be all that easy to maintain a whole lot of interest in the game for a long running campaign. If you use the campaign setting it is set in the real world Spanish Main in the early 1700's with a sprinkling of magic thrown in. Finding challenges for high level PC's is going to be the problem. The main antagonists for pirates are the major naval powers of the world or other pirates. You can't really just pick up a Monster Manual and throw a high CR monster at the PCs for a challenge. Each Villian has to be hand created which will take quite a bit of time for the GM. At some point the players are just going to get tired of running into ever increasing numbers of enemy ships and higher level NPCs. For a short campaign I think it will be fine as it would be using it in a fantasy setting. You'd have to revamp any of the usual settings such as Forgotten Realms or Greyhawk as the ship to ship combat integrates cannon fire into it to such an extent that you really couldn't take it out and replace it with ballista. Of course, running either of the two classic settings with gunpowder weapons would be kind of cool. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p></blockquote><p></p>
[QUOTE="Calico_Jack73, post: 1290681, member: 14403"] I'm going to run it for the first time this weekend. I've read through the book and I love what I've read, however, I'm not sure that it will be all that easy to maintain a whole lot of interest in the game for a long running campaign. If you use the campaign setting it is set in the real world Spanish Main in the early 1700's with a sprinkling of magic thrown in. Finding challenges for high level PC's is going to be the problem. The main antagonists for pirates are the major naval powers of the world or other pirates. You can't really just pick up a Monster Manual and throw a high CR monster at the PCs for a challenge. Each Villian has to be hand created which will take quite a bit of time for the GM. At some point the players are just going to get tired of running into ever increasing numbers of enemy ships and higher level NPCs. For a short campaign I think it will be fine as it would be using it in a fantasy setting. You'd have to revamp any of the usual settings such as Forgotten Realms or Greyhawk as the ship to ship combat integrates cannon fire into it to such an extent that you really couldn't take it out and replace it with ballista. Of course, running either of the two classic settings with gunpowder weapons would be kind of cool. :-) [/QUOTE]
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Has Anyone Run Skull and Bones Yet?
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