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Has anyone run the entire Dragonlance saga?
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<blockquote data-quote="MerricB" data-source="post: 1510678" data-attributes="member: 3586"><p>I find that one of the most interesting parts of DL1 - and why it requires an experienced DM. At least more experienced than I was the first time I ran it.</p><p></p><p>The first time I ran DL1, it was for people who had read the books. They entered Solace, went to the Inn of the Last Home, and talked to the old man. "You must find the Blue Crystal Staff and go to Xak Tsaroth," he said. (That's what he does according to the module!) They went - yep! Let's do it... and did so. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Throw out entire first section of module.</p><p></p><p>Xak Tsaroth is a really interesting place, though.</p><p></p><p>The first section of DL1 is all about getting the PCs to Xak Tsaroth. Generally, it's not so much railroaded as in having lots of hints. The PCs get the Blue Crystal Staff and then they can do plenty of things. Go to Haven. Go to the Plainsfolk. Go into Darken Forest. I'm sure that in the hands of a good DM, you could make the mystery of what's going on in DL1 extremely effective.</p><p></p><p>DL2 - now that's railroaded!</p><p></p><p>It might be very interesting to run a "prequel" campaign to get PCs from 1st to 4th level and familiar with the setting before moving on to the DL series - that way the effect of the invasion is far more unsettling.</p><p></p><p>One of the problems of the DL modules is that there are obviously places where they'd forgotten that they'd done things differently in the modules than the books. Look at DL7, Dragons of Light and compare what it says about Laurana to what actually happens in DL2.</p><p></p><p>Similar problems occur between DL7 and DL9!</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 1510678, member: 3586"] I find that one of the most interesting parts of DL1 - and why it requires an experienced DM. At least more experienced than I was the first time I ran it. The first time I ran DL1, it was for people who had read the books. They entered Solace, went to the Inn of the Last Home, and talked to the old man. "You must find the Blue Crystal Staff and go to Xak Tsaroth," he said. (That's what he does according to the module!) They went - yep! Let's do it... and did so. :) Throw out entire first section of module. Xak Tsaroth is a really interesting place, though. The first section of DL1 is all about getting the PCs to Xak Tsaroth. Generally, it's not so much railroaded as in having lots of hints. The PCs get the Blue Crystal Staff and then they can do plenty of things. Go to Haven. Go to the Plainsfolk. Go into Darken Forest. I'm sure that in the hands of a good DM, you could make the mystery of what's going on in DL1 extremely effective. DL2 - now that's railroaded! It might be very interesting to run a "prequel" campaign to get PCs from 1st to 4th level and familiar with the setting before moving on to the DL series - that way the effect of the invasion is far more unsettling. One of the problems of the DL modules is that there are obviously places where they'd forgotten that they'd done things differently in the modules than the books. Look at DL7, Dragons of Light and compare what it says about Laurana to what actually happens in DL2. Similar problems occur between DL7 and DL9! Cheers! [/QUOTE]
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Has anyone run the entire Dragonlance saga?
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