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Has Anyone Seen a Diamond Golem?
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<blockquote data-quote="Aluvial" data-source="post: 1957106" data-attributes="member: 6862"><p>Funny... </p><p> </p><p>I suppose I should justify, but I'm not sure why...</p><p> </p><p>I'm converting part of Greyhawk Ruins right now. On the level that the Greyhawk Demigods were imprisoned, there is a Diamond Golem that defends the area, and a sizable portion of Zagyg's treasure. </p><p> </p><p>It increases in power as light shines on it. </p><p> </p><p>My group has finished the RttToEE adventure, and after a few other adventures, they are currently around 18th level. </p><p> </p><p>The challenge is to create a creature that is nearly indestructable. The will of a mad demi-god. </p><p> </p><p>I really don't want the PC's to win at all. I want them to run! I really like the Monsters of Faerun idea of True Strike and Dispell Magic. I'm going to increase the size of the golem by one category and add a few feats, like Quickened Spell-like ability for the True Strike. </p><p> </p><p>I'm also going to try and incorperate the increased statistics for greater light sources... in the end I should have three versions of the golem, although my party is going to end up fighting the hardest one because a few of them still use light to see. </p><p> </p><p>If I actually make a stat block(s), I'll post them here later.</p><p> </p><p>Aluvial</p></blockquote><p></p>
[QUOTE="Aluvial, post: 1957106, member: 6862"] Funny... I suppose I should justify, but I'm not sure why... I'm converting part of Greyhawk Ruins right now. On the level that the Greyhawk Demigods were imprisoned, there is a Diamond Golem that defends the area, and a sizable portion of Zagyg's treasure. It increases in power as light shines on it. My group has finished the RttToEE adventure, and after a few other adventures, they are currently around 18th level. The challenge is to create a creature that is nearly indestructable. The will of a mad demi-god. I really don't want the PC's to win at all. I want them to run! I really like the Monsters of Faerun idea of True Strike and Dispell Magic. I'm going to increase the size of the golem by one category and add a few feats, like Quickened Spell-like ability for the True Strike. I'm also going to try and incorperate the increased statistics for greater light sources... in the end I should have three versions of the golem, although my party is going to end up fighting the hardest one because a few of them still use light to see. If I actually make a stat block(s), I'll post them here later. Aluvial [/QUOTE]
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