Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Has anyone seen a good well developed robust martial arts system for a D20 co.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Elvinis75" data-source="post: 647658" data-attributes="member: 4379"><p>Being that I wasn't as clear as I could be I won't take it the wrong way but it can be made clear now. I know that the monk in the base book allows a character to simply say that they are going to this or that but it doesn't fill out to the point that I'm looking for. No the fighter doesn't get different thrusts parries and lunges at present but there is nothing saying that they couldn't. Look at the possibilities presented in the Mongoose fighters handbook. different styles that can set each fighter apart from the rest of the PC that take some of their feats. </p><p></p><p>What I'm looking for is something that takes the known martial arts styles in the RW and transcribes them to the D20 system. Different monestaries training their monk to fight differently. </p><p>AIKIDO: (Japanese-Guiding Force-soft art). This is a smooth flowing style of martial arts that does not teach offensive moves. It is primarily a defensive art that teaches students to take control of an attacker. Developed in the 1920's. Movements are executed in circles</p><p></p><p>KARATE: (Okinawa-Force on Force-hard art). Introduced into Japan in the 1920's this art employs some kicks but more punches. Karate means is the 'art of the empty hand'. There are many different 'sub-styles'.</p><p></p><p>ESKRIMA: (Philippines-Force on Force-hard art). Employs sticks, swords, daggers and empty-handed techniques. Most notable for two-stick fighting.</p><p></p><p>HSING-I: (Chinese-Guiding Force-Soft art). An incredibly ancient Chinese art that is based on the five elements (earth, fire, water, metal and wood. Also animals are emulated. Movements are executed in strait lines.</p><p></p><p>JUDO: (Japanese-Guiding Force-Soft art). Not nearly as passive as Aikido this deals a lot more with getting in close to the foe and grappling. Judo means 'the way of flexibility'. Created toward the end of the 19th century. Judoka is one who practices Judo.</p><p></p><p>JUKEN-DO: (Japanese-Force on Force-Hard art). The way of the bayonet it evolved from halberd and spear fighting and was adopted for more modern militaries that use bayonets.</p><p></p><p>KALARIPAYIT: (India-Force on Force-Hard art). Meaning 'Battle place training' this is an older style of martial art practiced in India.</p><p></p><p>KENDO: (Japanese-Force on Force-Hard art). Meaning 'way of the sword' this has evolved into a sport. It can be said that Kendo has more in common with football than the Martial arts. It is almost strictly sword fighting with shinai and incorporates little if any actual hand to hand training.</p><p></p><p>KEN-JUTSU: (Japanese-Force on Force-Hard art). Meaning 'art of the sword'. This is not a sport like Kendo but it does focus mainly on sword fighting.</p><p></p><p>KUNG-FU: (Chinese-variable-Hard art). Meaning 'an adept' or 'man of attainment'. There are many different subdivisions of Kung-fu. A very ancient style.</p><p></p><p>NIN-JITSU: (Japanese-variable-soft art). Meaning 'art of espionage' this includes more than just hand to hand combat. Ninja are famous in the movies but there are several different types of styles. Many are very secretive.</p><p></p><p>SHOTOKAN: (Japanese-Force on Force-Hard art). Meaning 'the place of Shoto'. This is a style of Karate.</p><p></p><p>SILAMBAM: (India-Force on Force-Hard art). A south Indian stick fighting art.</p><p></p><p>SUMO: (Japanese-Force on Force-Soft art?). An ancient Japanese grappling/wrestling art. Originally designed for disarmed warriors in full armor it became a sport.</p><p></p><p>TAE KWON DO: (Korean-Force on Force-Hard art). This style uses a large number of kicks rather than punches and grappling.</p><p></p><p>T'AI-CHI CH'UAN: (Chinese-Force on Force-soft art). This is almost like a ballet that can be practiced alone. The exercises which are usually practiced alone are designed for health and longevity. This is a very passive martial art.</p></blockquote><p></p>
[QUOTE="Elvinis75, post: 647658, member: 4379"] Being that I wasn't as clear as I could be I won't take it the wrong way but it can be made clear now. I know that the monk in the base book allows a character to simply say that they are going to this or that but it doesn't fill out to the point that I'm looking for. No the fighter doesn't get different thrusts parries and lunges at present but there is nothing saying that they couldn't. Look at the possibilities presented in the Mongoose fighters handbook. different styles that can set each fighter apart from the rest of the PC that take some of their feats. What I'm looking for is something that takes the known martial arts styles in the RW and transcribes them to the D20 system. Different monestaries training their monk to fight differently. AIKIDO: (Japanese-Guiding Force-soft art). This is a smooth flowing style of martial arts that does not teach offensive moves. It is primarily a defensive art that teaches students to take control of an attacker. Developed in the 1920's. Movements are executed in circles KARATE: (Okinawa-Force on Force-hard art). Introduced into Japan in the 1920's this art employs some kicks but more punches. Karate means is the 'art of the empty hand'. There are many different 'sub-styles'. ESKRIMA: (Philippines-Force on Force-hard art). Employs sticks, swords, daggers and empty-handed techniques. Most notable for two-stick fighting. HSING-I: (Chinese-Guiding Force-Soft art). An incredibly ancient Chinese art that is based on the five elements (earth, fire, water, metal and wood. Also animals are emulated. Movements are executed in strait lines. JUDO: (Japanese-Guiding Force-Soft art). Not nearly as passive as Aikido this deals a lot more with getting in close to the foe and grappling. Judo means 'the way of flexibility'. Created toward the end of the 19th century. Judoka is one who practices Judo. JUKEN-DO: (Japanese-Force on Force-Hard art). The way of the bayonet it evolved from halberd and spear fighting and was adopted for more modern militaries that use bayonets. KALARIPAYIT: (India-Force on Force-Hard art). Meaning 'Battle place training' this is an older style of martial art practiced in India. KENDO: (Japanese-Force on Force-Hard art). Meaning 'way of the sword' this has evolved into a sport. It can be said that Kendo has more in common with football than the Martial arts. It is almost strictly sword fighting with shinai and incorporates little if any actual hand to hand training. KEN-JUTSU: (Japanese-Force on Force-Hard art). Meaning 'art of the sword'. This is not a sport like Kendo but it does focus mainly on sword fighting. KUNG-FU: (Chinese-variable-Hard art). Meaning 'an adept' or 'man of attainment'. There are many different subdivisions of Kung-fu. A very ancient style. NIN-JITSU: (Japanese-variable-soft art). Meaning 'art of espionage' this includes more than just hand to hand combat. Ninja are famous in the movies but there are several different types of styles. Many are very secretive. SHOTOKAN: (Japanese-Force on Force-Hard art). Meaning 'the place of Shoto'. This is a style of Karate. SILAMBAM: (India-Force on Force-Hard art). A south Indian stick fighting art. SUMO: (Japanese-Force on Force-Soft art?). An ancient Japanese grappling/wrestling art. Originally designed for disarmed warriors in full armor it became a sport. TAE KWON DO: (Korean-Force on Force-Hard art). This style uses a large number of kicks rather than punches and grappling. T'AI-CHI CH'UAN: (Chinese-Force on Force-soft art). This is almost like a ballet that can be practiced alone. The exercises which are usually practiced alone are designed for health and longevity. This is a very passive martial art. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Has anyone seen a good well developed robust martial arts system for a D20 co.
Top