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Has anyone seen a good well developed robust martial arts system for a D20 co.
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<blockquote data-quote="jmucchiello" data-source="post: 649761" data-attributes="member: 813"><p>Don't get me wrong, I'm sure lots of books out there offer what you are looking for, I'm just asking what you need it for. Is an Aikido arm lock really that different from a Judo arm lock? In a game with hit ponts and armor class, should they be different? Look at my sig line and call me a hypocrit but there is a fine line between providing players options and just creating constructs for the sake of doing so.</p><p></p><p>You seem to know a lot about these various martial arts so you are the right person to ask: Is a karate straight punch going to cause 1d6 or 1d8 damage? How about an Aikido straight punch? How much are actually limiting the martial artist compared to the monk. The monk says "I make a full attck" He gets eventually can flurry for 6 shots that do 1d20 + Str. Your way he never does more than d6 or d8+str. </p><p></p><p>No one has brought it up, but Oriental Adventures includes a feat path that gets you a bonus to unarmed damage as if you gained a size category. It also has maneuvers named flying kick and stuff. But they don't describe the attack, they merely add attacks of opportunity and spring attack like maneuvers to the monk. That sounds more interesting to me than whether or not I'm using a arm lock or nerve pinch during a round of grappling.</p><p></p><p>edit: And as a free plug, check out my thoughts on swashbuckling in this week's two-pager (link below). It's a lot heavier on description than on new feats.</p></blockquote><p></p>
[QUOTE="jmucchiello, post: 649761, member: 813"] Don't get me wrong, I'm sure lots of books out there offer what you are looking for, I'm just asking what you need it for. Is an Aikido arm lock really that different from a Judo arm lock? In a game with hit ponts and armor class, should they be different? Look at my sig line and call me a hypocrit but there is a fine line between providing players options and just creating constructs for the sake of doing so. You seem to know a lot about these various martial arts so you are the right person to ask: Is a karate straight punch going to cause 1d6 or 1d8 damage? How about an Aikido straight punch? How much are actually limiting the martial artist compared to the monk. The monk says "I make a full attck" He gets eventually can flurry for 6 shots that do 1d20 + Str. Your way he never does more than d6 or d8+str. No one has brought it up, but Oriental Adventures includes a feat path that gets you a bonus to unarmed damage as if you gained a size category. It also has maneuvers named flying kick and stuff. But they don't describe the attack, they merely add attacks of opportunity and spring attack like maneuvers to the monk. That sounds more interesting to me than whether or not I'm using a arm lock or nerve pinch during a round of grappling. edit: And as a free plug, check out my thoughts on swashbuckling in this week's two-pager (link below). It's a lot heavier on description than on new feats. [/QUOTE]
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Has anyone seen a good well developed robust martial arts system for a D20 co.
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