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Has anyone seen/heard anything concerning Gestalt characters in 4E?
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<blockquote data-quote="rrornyll" data-source="post: 4273779" data-attributes="member: 63690"><p>I think a gestalt character would be tricky to create in 4e because of the economy of actions issue. Here are some ideas to make characters stronger without running into that limitation.</p><p></p><p>Mix and match:</p><p></p><p>1. Extra action points: either 1 every encounter (forget milestones completely) or a chance of recharging action points (say, 1 in 20 chance each combat turn)</p><p></p><p>2. Improve healing bursts and/or seconds winds: 2 second winds per encounter, seconds winds as minor actions (give dwarf a cookie to compensate), healing bursts heal 1/4 hp + 2 points, etc.</p><p></p><p>3. Allow each character to pick one daily power and make it (I forget the keyword -- dependable? -- the one that means you don't use up the power if you miss)</p><p></p><p>4. Obvious stuff: extra hit points, combat bonus, better saves, etc.</p><p></p><p>If you really want to go gestalt, maybe allow a third class in multi-classing (probably need to reduce ability score restriction from 13 down to 12 or 11). Allow one extra power of each type -- at-will, encounter, daily and utility. Lower cost of rituals.</p><p></p><p>Just some thoughts -- I have to head to the airport, maybe when I land and find a computer again I can add some more.</p></blockquote><p></p>
[QUOTE="rrornyll, post: 4273779, member: 63690"] I think a gestalt character would be tricky to create in 4e because of the economy of actions issue. Here are some ideas to make characters stronger without running into that limitation. Mix and match: 1. Extra action points: either 1 every encounter (forget milestones completely) or a chance of recharging action points (say, 1 in 20 chance each combat turn) 2. Improve healing bursts and/or seconds winds: 2 second winds per encounter, seconds winds as minor actions (give dwarf a cookie to compensate), healing bursts heal 1/4 hp + 2 points, etc. 3. Allow each character to pick one daily power and make it (I forget the keyword -- dependable? -- the one that means you don't use up the power if you miss) 4. Obvious stuff: extra hit points, combat bonus, better saves, etc. If you really want to go gestalt, maybe allow a third class in multi-classing (probably need to reduce ability score restriction from 13 down to 12 or 11). Allow one extra power of each type -- at-will, encounter, daily and utility. Lower cost of rituals. Just some thoughts -- I have to head to the airport, maybe when I land and find a computer again I can add some more. [/QUOTE]
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Has anyone seen/heard anything concerning Gestalt characters in 4E?
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