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Has anyone seen this Wired article about using D&D to teach AIs?
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<blockquote data-quote="Dausuul" data-source="post: 7934678" data-attributes="member: 58197"><p>That isn't how AIs are programmed. They <em>aren't</em> programmed in the way we normally think of it. Rather, they are trained; you have the AI try stuff, and reinforce behavior that leads to the desired outcome while discouraging behavior that doesn't. (Obviously, this is a drastic simplification of the process, but it's the basic idea.) Over time, the AI learns and gets better at its task.</p><p></p><p>In this case, the desired outcome is "human gamers feel the AI made a good ruling." So you need to find a way to test the AI's rulings for how human gamers regard them. One way to do that is to collect a giant dataset of oddball rules questions, get a bunch of experienced human DMs to issue their rulings, and then reinforce AI responses that resemble those rulings*. Another would be to incorporate it into D&D Beyond, where you can ask the AI for a ruling, then rate the answer it gives you.</p><p></p><p><span style="font-size: 12px">*Before someone suggests it, Sage Advice would make a lousy dataset. Crawford has this weird obsession with sticking to the Rules As Written rather than suggesting practical rulings or giving guidance on the design intent. Rigid adherence to RAW is not generally a good trait in a DM.</span></p></blockquote><p></p>
[QUOTE="Dausuul, post: 7934678, member: 58197"] That isn't how AIs are programmed. They [I]aren't[/I] programmed in the way we normally think of it. Rather, they are trained; you have the AI try stuff, and reinforce behavior that leads to the desired outcome while discouraging behavior that doesn't. (Obviously, this is a drastic simplification of the process, but it's the basic idea.) Over time, the AI learns and gets better at its task. In this case, the desired outcome is "human gamers feel the AI made a good ruling." So you need to find a way to test the AI's rulings for how human gamers regard them. One way to do that is to collect a giant dataset of oddball rules questions, get a bunch of experienced human DMs to issue their rulings, and then reinforce AI responses that resemble those rulings*. Another would be to incorporate it into D&D Beyond, where you can ask the AI for a ruling, then rate the answer it gives you. [SIZE=3]*Before someone suggests it, Sage Advice would make a lousy dataset. Crawford has this weird obsession with sticking to the Rules As Written rather than suggesting practical rulings or giving guidance on the design intent. Rigid adherence to RAW is not generally a good trait in a DM.[/SIZE] [/QUOTE]
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Has anyone seen this Wired article about using D&D to teach AIs?
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