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Has anyone significantly house-ruled or altered the 5E skill system? Care to share?
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<blockquote data-quote="Blue" data-source="post: 6905799" data-attributes="member: 20564"><p>The playtest for 5e, D&D Next, separated out the ability score from the skill. This is a variant rule in 5e, but the skills are fairly tailored to their ability scores mechanically which makes this less useful. I'm not going to ask for a Dex (Athletics), I'll ask for a Dex (Acrobatics). It's still of some use - "could the acrobat of gotten through there?" - "make an Int (Acrobatics) roll to try and figure it out".</p><p></p><p>But really, that's works better with a whole different set of skills. "High Society" can work with charisma for social interactions, intelligence for remembering protocol or the appropriate bribes, wisdom for noticing something is off on the assassin pretending to be a marquis, dex for impressing on the dance floor at the ball.</p><p></p><p>Frankly, I like the 13th Age skill system better than 5e. Instead of skills, you have player-created, DM-approved backgrounds that are wider than a skill, but you have less of them. You might be "Quartermaster on the pirate ship Roll-yer-Bones +3 ". Dealing with pirates and scum socially, fencing items, sourcing nautical or illegal items, logistics, as well as general shipboard/sailing, would all be part of it with different ability scores adding in. But it wouldn't help you a lick with taking to fancy folk or impersonating a farmer.</p><p></p><p>And the idea is that the players ARE supposed to use these creatively. A convention story told by one of the authors was about someone who had something like "army captain on the sea wall +2" (a high lethality post). During the adventure he was trying to comfort a grieving widow and the player was "do you know how many letters I've had to write to the parents and loved ones of those who died under my command?". Poof, background bonus allowed for the check.</p></blockquote><p></p>
[QUOTE="Blue, post: 6905799, member: 20564"] The playtest for 5e, D&D Next, separated out the ability score from the skill. This is a variant rule in 5e, but the skills are fairly tailored to their ability scores mechanically which makes this less useful. I'm not going to ask for a Dex (Athletics), I'll ask for a Dex (Acrobatics). It's still of some use - "could the acrobat of gotten through there?" - "make an Int (Acrobatics) roll to try and figure it out". But really, that's works better with a whole different set of skills. "High Society" can work with charisma for social interactions, intelligence for remembering protocol or the appropriate bribes, wisdom for noticing something is off on the assassin pretending to be a marquis, dex for impressing on the dance floor at the ball. Frankly, I like the 13th Age skill system better than 5e. Instead of skills, you have player-created, DM-approved backgrounds that are wider than a skill, but you have less of them. You might be "Quartermaster on the pirate ship Roll-yer-Bones +3 ". Dealing with pirates and scum socially, fencing items, sourcing nautical or illegal items, logistics, as well as general shipboard/sailing, would all be part of it with different ability scores adding in. But it wouldn't help you a lick with taking to fancy folk or impersonating a farmer. And the idea is that the players ARE supposed to use these creatively. A convention story told by one of the authors was about someone who had something like "army captain on the sea wall +2" (a high lethality post). During the adventure he was trying to comfort a grieving widow and the player was "do you know how many letters I've had to write to the parents and loved ones of those who died under my command?". Poof, background bonus allowed for the check. [/QUOTE]
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Has anyone significantly house-ruled or altered the 5E skill system? Care to share?
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