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General Tabletop Discussion
*Pathfinder & Starfinder
Has anyone statted armor with different bonuses for different attacks?
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<blockquote data-quote="Spyritwind" data-source="post: 1928557" data-attributes="member: 1912"><p>It really depends on your application. If you just want a trinket or two for players then making them magical is no big deal, but if you want some thing that standard troops could have/afford then thats some thing else. Silk 'armor' could be an option. Perhaps a +1 dodge bonus vs missles only. Although at point blank range I don't think this would work in reality, but ... it's a game. The silk armor and loose fitting also allowed easier romoval of arrows when they penetrated your skin even though they didn't always penetrate the silk. You just slowly and carefully pulled the tucked shirt out and the arrow didn't do any more damage to you. This could be a damage reduction of one, or perhaps just stick with an overall +1 ac vs missles. Either way I wouldn't expect it to make a huge difference.</p><p></p><p>There were many variations of chain armor and some types actualy protected very well vs arrows even though most/many types could have some difficulties. It mostly depended on the weaving of the ring; on what the pattern was. Even plate armor improved by angeling the plating to deflect shots. You could have masterwork armor vs arrows giving them a +1 to ac vs them. It wouldn't be that cheap, but could represent armor that is taylored to a specific need.</p><p></p><p>Without magic those are the only things I could think of. </p><p></p><p>Perhaps a feat where the character would have a tatoo giving them an ac bonus vs missle weapons.</p></blockquote><p></p>
[QUOTE="Spyritwind, post: 1928557, member: 1912"] It really depends on your application. If you just want a trinket or two for players then making them magical is no big deal, but if you want some thing that standard troops could have/afford then thats some thing else. Silk 'armor' could be an option. Perhaps a +1 dodge bonus vs missles only. Although at point blank range I don't think this would work in reality, but ... it's a game. The silk armor and loose fitting also allowed easier romoval of arrows when they penetrated your skin even though they didn't always penetrate the silk. You just slowly and carefully pulled the tucked shirt out and the arrow didn't do any more damage to you. This could be a damage reduction of one, or perhaps just stick with an overall +1 ac vs missles. Either way I wouldn't expect it to make a huge difference. There were many variations of chain armor and some types actualy protected very well vs arrows even though most/many types could have some difficulties. It mostly depended on the weaving of the ring; on what the pattern was. Even plate armor improved by angeling the plating to deflect shots. You could have masterwork armor vs arrows giving them a +1 to ac vs them. It wouldn't be that cheap, but could represent armor that is taylored to a specific need. Without magic those are the only things I could think of. Perhaps a feat where the character would have a tatoo giving them an ac bonus vs missle weapons. [/QUOTE]
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Community
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*Pathfinder & Starfinder
Has anyone statted armor with different bonuses for different attacks?
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