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Has anyone toyed with Harry Potter d20 rules?
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<blockquote data-quote="WanderingMonster" data-source="post: 1452150" data-attributes="member: 573"><p>I was once inclined to work on a Potter-esque magic system, and decided to start with the spells and build the structure off of that. I didn't get much past designing a few spells, but here's a sample of what I came up with: </p><p><strong><span style="color: teal"><span style="font-family: 'Lumos'">Alohomora Charm</span></span></strong></p><p><span style="font-family: 'Garamond'"><span style="font-size: 12px">[Charm]</span></span></p><p></p><p><span style="font-size: 12px"><strong><span style="font-family: 'Garamond'">Incantation:</span></strong><span style="font-family: 'Garamond'"> <em>"Alohomora"</em></span></span></p><p></p><p><span style="font-size: 12px"><strong><span style="font-family: 'Garamond'">Spellcraft</span></strong><strong><span style="font-family: 'Garamond'">DC</span></strong><strong><span style="font-family: 'Garamond'">:</span></strong><span style="font-family: 'Garamond'"> 16</span></span></p><p></p><p><span style="font-size: 12px"><strong><span style="font-family: 'Garamond'">Range:</span></strong><span style="font-family: 'Garamond'"> Close (25ft + 5 ft./level) </span></span></p><p></p><p><span style="font-size: 12px"><strong><span style="font-family: 'Garamond'">Duration:</span></strong><span style="font-family: 'Garamond'"> Instantaneous</span></span></p><p></p><p><span style="font-size: 12px"><strong><span style="font-family: 'Garamond'">Saving Throw:</span></strong><span style="font-family: 'Garamond'"> None</span></span></p><p></p><p><span style="font-size: 12px"><strong><span style="font-family: 'Garamond'">Spell Resistance:</span></strong><span style="font-family: 'Garamond'"> Yes</span></span></p><p></p><p><span style="font-size: 12px"><strong><span style="font-family: 'Garamond'">Effect:</span></strong><span style="font-family: 'Garamond'"> This charm likely isn't in <em>The Standard Book of Spells</em> because of the potential for abuse. It can unlock any door, container, or lock of mundane fashion. Magical portals and bewitched containers are often warded against intrusion charms, in which case an opposed Spellcraft check must be made.</span></span></p><p></p><ul> <li data-xf-list-type="ul"><span style="font-size: 12px"><strong><span style="font-family: 'Garamond'">+5 --</span></strong><span style="font-family: 'Garamond'"> The target opens as well as being unlocked.</span></span></li> <li data-xf-list-type="ul"><span style="font-size: 12px"><strong><span style="font-family: 'Garamond'">+10 --</span></strong><span style="font-family: 'Garamond'"> The target is thrown open with force, such that an opposed Strength check must be made to hold it closed.</span></span></li> <li data-xf-list-type="ul"><span style="font-size: 12px"><strong><span style="font-family: 'Garamond'">+15 --</span></strong><span style="font-family: 'Garamond'"> The target is thrown open with such force that it may be damaged , and must make a Damage save versus DC 20.</span></span></li> <li data-xf-list-type="ul"><span style="font-size: 12px"><strong><span style="font-family: 'Garamond'">Critical Success -- </span></strong><span style="font-family: 'Garamond'">As above, but the Damage save is DC 30.</span></span></li> <li data-xf-list-type="ul"><span style="font-size: 12px"><strong><span style="font-family: 'Garamond'">Critical Failure --</span></strong><span style="font-family: 'Garamond'"> Something belonging to the caster "opens". This can be interpreted by the HM as he wishes.. </span></span></li> </ul><p><span style="font-size: 12px"><span style="font-family: 'Garamond'"><strong><span style="color: teal"><span style="font-family: 'Lumos'">Disarming Spell</span></span></strong></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Garamond'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Garamond'"><span style="font-family: 'Garamond'"><span style="font-size: 12px">[Charm]</span></span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Garamond'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Garamond'"><span style="font-size: 12px"><strong><span style="font-family: 'Garamond'">Incantation:</span></strong><span style="font-family: 'Garamond'"> "<em>Expelliarmus</em>"</span></span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Garamond'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Garamond'"><span style="font-size: 12px"><strong><span style="font-family: 'Garamond'">Spellcraft</span></strong><strong><span style="font-family: 'Garamond'">DC</span></strong><strong><span style="font-family: 'Garamond'">:</span></strong><span style="font-family: 'Garamond'"> 16</span></span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Garamond'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Garamond'"><span style="font-size: 12px"><strong><span style="font-family: 'Garamond'">Range:</span></strong><span style="font-family: 'Garamond'"> Close (25ft + 5 ft./level)</span></span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Garamond'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Garamond'"><span style="font-size: 12px"><strong><span style="font-family: 'Garamond'">Duration:</span></strong><span style="font-family: 'Garamond'"> Instantaneous</span></span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Garamond'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Garamond'"><span style="font-size: 12px"><strong><span style="font-family: 'Garamond'">Target:</span></strong><span style="font-family: 'Garamond'"> A single creature</span></span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Garamond'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Garamond'"><span style="font-size: 12px"><strong><span style="font-family: 'Garamond'">Saving Throw:</span></strong><span style="font-family: 'Garamond'"> Reflex negates</span></span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Garamond'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Garamond'"><span style="font-size: 12px"><strong><span style="font-family: 'Garamond'">Spell Resistance:</span></strong><span style="font-family: 'Garamond'"> Yes</span></span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Garamond'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Garamond'"><span style="font-size: 12px"><strong><span style="font-family: 'Garamond'">Effect:</span></strong><span style="font-family: 'Garamond'"> This spell causes anything the target may be holding in their hand (caster's choice) to fly out of their grasp and land 1d20+10 feet away.</span></span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Garamond'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Garamond'"> <ul> <li data-xf-list-type="ul"><span style="font-size: 12px"><strong><span style="font-family: 'Garamond'">+5 --</span></strong><span style="font-family: 'Garamond'"> The target is completely disarmed (both hands)</span></span></li> <li data-xf-list-type="ul"><span style="font-size: 12px"><strong><span style="font-family: 'Garamond'">+10 --</span></strong><span style="font-family: 'Garamond'"> The target is hurled backwards half as far as the object they were holding. </span></span></li> <li data-xf-list-type="ul"><span style="font-size: 12px"><strong><span style="font-family: 'Garamond'">+15 --</span></strong><span style="font-family: 'Garamond'"> The target may be Stunned (Fortitude negates), for 5 rounds minus their Con modifier. If they succeed their Fortitude save, they are dazed for one round.</span></span></li> <li data-xf-list-type="ul"><span style="font-size: 12px"><strong><span style="font-family: 'Garamond'">Critical Success --</span></strong><span style="font-family: 'Garamond'"> Whatever was being held in the target's hand flies neatly into the caster's free hand.</span></span></li> <li data-xf-list-type="ul"><span style="font-size: 12px"><strong><span style="font-family: 'Garamond'">Critical Failure</span></strong><span style="font-family: 'Garamond'"> <strong>--</strong> The caster disarms herself.</span></span></li> </ul><p><span style="font-size: 12px"><span style="font-family: 'Garamond'">I have a few more. Email me if you'd like the whole thing (a six page document).</span></span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Garamond'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Garamond'"></span></span></p></blockquote><p></p>
[QUOTE="WanderingMonster, post: 1452150, member: 573"] I was once inclined to work on a Potter-esque magic system, and decided to start with the spells and build the structure off of that. I didn't get much past designing a few spells, but here's a sample of what I came up with: [b][color=teal][font=Lumos]Alohomora Charm[/font][/color][/b] [font=Garamond][size=3][Charm][/size][/font] [size=3][b][font=Garamond]Incantation:[/font][/b][font=Garamond] [i]"Alohomora"[/i][/font][/size] [size=3][b][font=Garamond]Spellcraft[/font][/b][b][font=Garamond]DC[/font][/b][b][font=Garamond]:[/font][/b][font=Garamond] 16[/font][/size] [size=3][b][font=Garamond]Range:[/font][/b][font=Garamond] Close (25ft + 5 ft./level) [/font][/size] [size=3][b][font=Garamond]Duration:[/font][/b][font=Garamond] Instantaneous[/font][/size] [size=3][b][font=Garamond]Saving Throw:[/font][/b][font=Garamond] None[/font][/size] [size=3][b][font=Garamond]Spell Resistance:[/font][/b][font=Garamond] Yes[/font][/size] [size=3][b][font=Garamond]Effect:[/font][/b][font=Garamond] This charm likely isn't in [i]The Standard Book of Spells[/i] because of the potential for abuse. It can unlock any door, container, or lock of mundane fashion. Magical portals and bewitched containers are often warded against intrusion charms, in which case an opposed Spellcraft check must be made.[/font][/size] [list] [*][size=3][b][font=Garamond]+5 --[/font][/b][font=Garamond] The target opens as well as being unlocked.[/font][/size] [*][size=3][b][font=Garamond]+10 --[/font][/b][font=Garamond] The target is thrown open with force, such that an opposed Strength check must be made to hold it closed.[/font][/size] [*][size=3][b][font=Garamond]+15 --[/font][/b][font=Garamond] The target is thrown open with such force that it may be damaged , and must make a Damage save versus DC 20.[/font][/size] [*][size=3][b][font=Garamond]Critical Success -- [/font][/b][font=Garamond]As above, but the Damage save is DC 30.[/font][/size] [*][size=3][b][font=Garamond]Critical Failure --[/font][/b][font=Garamond] Something belonging to the caster "opens". This can be interpreted by the HM as he wishes.. [/font][/size] [/list][size=3][font=Garamond][b][color=teal][font=Lumos]Disarming Spell[/font][/color][/b] [font=Garamond][size=3][Charm][/size][/font] [size=3][b][font=Garamond]Incantation:[/font][/b][font=Garamond] "[i]Expelliarmus[/i]"[/font][/size] [size=3][b][font=Garamond]Spellcraft[/font][/b][b][font=Garamond]DC[/font][/b][b][font=Garamond]:[/font][/b][font=Garamond] 16[/font][/size] [size=3][b][font=Garamond]Range:[/font][/b][font=Garamond] Close (25ft + 5 ft./level)[/font][/size] [size=3][b][font=Garamond]Duration:[/font][/b][font=Garamond] Instantaneous[/font][/size] [size=3][b][font=Garamond]Target:[/font][/b][font=Garamond] A single creature[/font][/size] [size=3][b][font=Garamond]Saving Throw:[/font][/b][font=Garamond] Reflex negates[/font][/size] [size=3][b][font=Garamond]Spell Resistance:[/font][/b][font=Garamond] Yes[/font][/size] [size=3][b][font=Garamond]Effect:[/font][/b][font=Garamond] This spell causes anything the target may be holding in their hand (caster's choice) to fly out of their grasp and land 1d20+10 feet away.[/font][/size] [list] [*][size=3][b][font=Garamond]+5 --[/font][/b][font=Garamond] The target is completely disarmed (both hands)[/font][/size] [*][size=3][b][font=Garamond]+10 --[/font][/b][font=Garamond] The target is hurled backwards half as far as the object they were holding. [/font][/size] [*][size=3][b][font=Garamond]+15 --[/font][/b][font=Garamond] The target may be Stunned (Fortitude negates), for 5 rounds minus their Con modifier. If they succeed their Fortitude save, they are dazed for one round.[/font][/size] [*][size=3][b][font=Garamond]Critical Success --[/font][/b][font=Garamond] Whatever was being held in the target's hand flies neatly into the caster's free hand.[/font][/size] [*][size=3][b][font=Garamond]Critical Failure[/font][/b][font=Garamond] [b]--[/b] The caster disarms herself.[/font][/size] [/list][size=3][font=Garamond]I have a few more. Email me if you'd like the whole thing (a six page document).[/font][/size] [/font][/size] [/QUOTE]
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