Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Has Anyone Tried a No Cash Game
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="HeapThaumaturgist" data-source="post: 2717084" data-attributes="member: 12332"><p>I've used the Wealth system mechanics from d20 Modern in fantasy games before, and after the initial culture shock, everybody loved it.</p><p></p><p>On one hand, the interest in "getting cool stuff" didn't drop entirely away, but at the same time, everybody wasn't obsessed with buying and selling. </p><p></p><p>I've often said about D&D that in a real world you'd never want to associate with Player Characters ... as they're basically homeless people sleeping in the forest spending tens of thousands of dollars on weapons.</p><p></p><p>With Wealth, you're handwaiving alot, but you're also assuming that people have a "standard of living" ... I found my players were suddenly interested in things like buying land and political clout ... I didn't REDUCE combat loads, but it was a conceptual change. Was a +1 Flaming Longsword really THAT much more effective than a +1 Longsword, when you could keep a high Wealth bonus and hobnob with the rich instead?</p><p></p><p>It was very odd. I'd like to do some more in-depth studies about how things changed. I honestly expected everybody to sack their Wealth down to +0 every trip into town buying and selling magical lewt. We ran a good-length mini campaign (6 months?) and some people kept the same masterwork gear they bought the second session in. </p><p></p><p>These the same players that, last campaign, would get "to town" and tally their last copper to buy Gauntlets of Ogre Power, then borrow some money from another PC for a Flaming enhancement on their longbow.</p><p></p><p>--fje</p></blockquote><p></p>
[QUOTE="HeapThaumaturgist, post: 2717084, member: 12332"] I've used the Wealth system mechanics from d20 Modern in fantasy games before, and after the initial culture shock, everybody loved it. On one hand, the interest in "getting cool stuff" didn't drop entirely away, but at the same time, everybody wasn't obsessed with buying and selling. I've often said about D&D that in a real world you'd never want to associate with Player Characters ... as they're basically homeless people sleeping in the forest spending tens of thousands of dollars on weapons. With Wealth, you're handwaiving alot, but you're also assuming that people have a "standard of living" ... I found my players were suddenly interested in things like buying land and political clout ... I didn't REDUCE combat loads, but it was a conceptual change. Was a +1 Flaming Longsword really THAT much more effective than a +1 Longsword, when you could keep a high Wealth bonus and hobnob with the rich instead? It was very odd. I'd like to do some more in-depth studies about how things changed. I honestly expected everybody to sack their Wealth down to +0 every trip into town buying and selling magical lewt. We ran a good-length mini campaign (6 months?) and some people kept the same masterwork gear they bought the second session in. These the same players that, last campaign, would get "to town" and tally their last copper to buy Gauntlets of Ogre Power, then borrow some money from another PC for a Flaming enhancement on their longbow. --fje [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Has Anyone Tried a No Cash Game
Top