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<blockquote data-quote="maggot" data-source="post: 2718409" data-attributes="member: 1005"><p>The primary motivation of adventuring in my campaigns is never to kill people and take there stuff. I usually run heroic save-the-world type stuff, and looting dead bodies actually detracts from the overall heroic feel. The only reason PCs have a motivation to gather wealth is because in D&D wealth equals personal combat power.</p><p></p><p>And rogues do just fine in my campaigns. Rogue does not equate to thief. And even someone with a thief motivation could still try to pull off the ultimate heist or still the perfect diamond. But doing so would not turn the thief into a better combatant through extra cash. This actually opens up other motivations, such as a cleric that wants to build as many temples to his god as possible. In regular D&D this would be a combat loss, and I don't know many players would would design a character around such a motivation.</p></blockquote><p></p>
[QUOTE="maggot, post: 2718409, member: 1005"] The primary motivation of adventuring in my campaigns is never to kill people and take there stuff. I usually run heroic save-the-world type stuff, and looting dead bodies actually detracts from the overall heroic feel. The only reason PCs have a motivation to gather wealth is because in D&D wealth equals personal combat power. And rogues do just fine in my campaigns. Rogue does not equate to thief. And even someone with a thief motivation could still try to pull off the ultimate heist or still the perfect diamond. But doing so would not turn the thief into a better combatant through extra cash. This actually opens up other motivations, such as a cleric that wants to build as many temples to his god as possible. In regular D&D this would be a combat loss, and I don't know many players would would design a character around such a motivation. [/QUOTE]
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