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<blockquote data-quote="DonTadow" data-source="post: 2722344" data-attributes="member: 22622"><p>If you throw out too much you turn the role playing game into something else. ONe way you got a board game, the other way you have a a novel. Have you asked your party one simple question? why do they like their pc to adventure. Its one thing for us as DMs to want a heroic campaign but forcing the players to be more heroic by taking away their option to take equipment and visit merchants might not be providing the players with the experience they wish to have. </p><p></p><p>Instead of devising a new system, you can alter the old ones if youre finding shopping cumbersome. In one campaign I played in, the DM did away with the party looting individual bodies. It was never mentioned. But when the pcs finished the adventure or got into a town the dm presented the party with the party's loot total and a list of items they could buy. This was usually presented before or after game. When the game started the pcs intereacted with the merchants as if they had purchased the items from them. </p><p></p><p>This is similar to the way that many convention campaigns perform purchases.</p></blockquote><p></p>
[QUOTE="DonTadow, post: 2722344, member: 22622"] If you throw out too much you turn the role playing game into something else. ONe way you got a board game, the other way you have a a novel. Have you asked your party one simple question? why do they like their pc to adventure. Its one thing for us as DMs to want a heroic campaign but forcing the players to be more heroic by taking away their option to take equipment and visit merchants might not be providing the players with the experience they wish to have. Instead of devising a new system, you can alter the old ones if youre finding shopping cumbersome. In one campaign I played in, the DM did away with the party looting individual bodies. It was never mentioned. But when the pcs finished the adventure or got into a town the dm presented the party with the party's loot total and a list of items they could buy. This was usually presented before or after game. When the game started the pcs intereacted with the merchants as if they had purchased the items from them. This is similar to the way that many convention campaigns perform purchases. [/QUOTE]
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