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<blockquote data-quote="Cintra" data-source="post: 2724170" data-attributes="member: 2448"><p>Maggot, I hope you end up checking back in this thread despite your comments above.</p><p></p><p>I've been considering introducing similar rules. Our group's main reason for this is that we feel it would let the characters "play the heroes" better if they don't have this constant consciousness of each encounter as "kill things and take their stuff." Instead, they can feel free to give money to the poor, etc., and not worry that they're getting unbalanced from the wealth of the other characters in the party. They also don't have to turn every adventure into a room-clearing drill ("if we don't check all the rooms, we might miss the cool sword that I'm sure might be here somewhere") and can focus on just accomplishing their objectives instead.</p><p></p><p>We're basically looking at the equipment rules from the Mark of Heroes RPGA stuff that Staffan mentioned, above. I really like their assumption that consumable items should cost more and should refresh every session. I'm just not sure that the "5x cost" for consumables is the right cost. So if anyone else in this thread has experience with that aspect of it, please provide feedback. Is 5x good, or is that too costly?</p></blockquote><p></p>
[QUOTE="Cintra, post: 2724170, member: 2448"] Maggot, I hope you end up checking back in this thread despite your comments above. I've been considering introducing similar rules. Our group's main reason for this is that we feel it would let the characters "play the heroes" better if they don't have this constant consciousness of each encounter as "kill things and take their stuff." Instead, they can feel free to give money to the poor, etc., and not worry that they're getting unbalanced from the wealth of the other characters in the party. They also don't have to turn every adventure into a room-clearing drill ("if we don't check all the rooms, we might miss the cool sword that I'm sure might be here somewhere") and can focus on just accomplishing their objectives instead. We're basically looking at the equipment rules from the Mark of Heroes RPGA stuff that Staffan mentioned, above. I really like their assumption that consumable items should cost more and should refresh every session. I'm just not sure that the "5x cost" for consumables is the right cost. So if anyone else in this thread has experience with that aspect of it, please provide feedback. Is 5x good, or is that too costly? [/QUOTE]
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