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<blockquote data-quote="DonTadow" data-source="post: 2724626" data-attributes="member: 22622"><p>1. They don't. Then obviously WOTC has made a greavis mistake because my book is littered with class skills. </p><p></p><p>2. Characters choose to upgrade their armor 9 times out of 10. Theres rarely a need to do. Now, in my game I require upkeep on armor. It just seems realistic that armor and weaponry no matter how magical will wear regardless. </p><p></p><p>3. I think theres a big trend recently of letting books DM for people. Players have a host of things to spend money on besides weapons. Come to think of it, I cant think of the last time my players bought a weapon. I don't think they ever have. Items and upkeep take up a big portion of their cost. They also have to eat, clothe themselves and feed families. </p><p></p><p>4. Character Creation is the same. I don't get this one. Unless you're using a pregen. OH I think I see where you're going. There's no magic so there's no complex magical character pregen. Well play afighter, isn't that all there is in Iron Heroes. </p><p></p><p>5. Another odd one. Lets see. Still got to increase base attack, still got the saves, still got the skills.. looks like the same leveling to me. </p><p></p><p>6. AGain, i"m not going to let a book DM for me. My players don't adventure for loot. Heck they don't even adventure for good. They all ahve personal goals they adventure for. That's established inbackground creation and the dm taking an active part in understanding their players character concepts. </p><p></p><p>7. Characters now smelly homeless people without magic weapons? No I know what you're saying. But again that is book dm'n for people. I havn't played or dm'nd a group that didnt have a home base and eventually own property. </p><p></p><p>8. Make magic special. This is a playerp refernece thing. I play a high magic campaign. But I do love (and am designing for my next campaign) a low magic campaign based on the grim campaign setting. You can still play high magic campaigns have special magic items. There iws no magic item above +2 limit in my campaign so when you find something else you best hold on to it. But you balance having so many magic items by having so many cursed items. YOu also input lots of COOL mundane items like the 100 mudane items and Another 100 mundane items (PLUG) </p><p></p><p>9 Oh now this one just isnt fair. Whenever there is a market for something there has to be a store to buy it in. The easy way to make it not cheesy... eliminate he cheesy. 1. There are tons of cheap pdfs online (NO LONGER PLUGGING BECAUSE I DONT THINK ITS RIGHT TO PLUG ANOTHER WEBSITE WHEN THE WEBSITE YOU'RE ON IS IN IN THE SAME BUSINESS) that will help you improve your shop descriptions and make them as back room or as nice as you'd like them. </p><p></p><p>Don't get me wrong, I think the Iron Heroes is a great subset and some things I've borrowed (skill uses and combat maneuvers).</p></blockquote><p></p>
[QUOTE="DonTadow, post: 2724626, member: 22622"] 1. They don't. Then obviously WOTC has made a greavis mistake because my book is littered with class skills. 2. Characters choose to upgrade their armor 9 times out of 10. Theres rarely a need to do. Now, in my game I require upkeep on armor. It just seems realistic that armor and weaponry no matter how magical will wear regardless. 3. I think theres a big trend recently of letting books DM for people. Players have a host of things to spend money on besides weapons. Come to think of it, I cant think of the last time my players bought a weapon. I don't think they ever have. Items and upkeep take up a big portion of their cost. They also have to eat, clothe themselves and feed families. 4. Character Creation is the same. I don't get this one. Unless you're using a pregen. OH I think I see where you're going. There's no magic so there's no complex magical character pregen. Well play afighter, isn't that all there is in Iron Heroes. 5. Another odd one. Lets see. Still got to increase base attack, still got the saves, still got the skills.. looks like the same leveling to me. 6. AGain, i"m not going to let a book DM for me. My players don't adventure for loot. Heck they don't even adventure for good. They all ahve personal goals they adventure for. That's established inbackground creation and the dm taking an active part in understanding their players character concepts. 7. Characters now smelly homeless people without magic weapons? No I know what you're saying. But again that is book dm'n for people. I havn't played or dm'nd a group that didnt have a home base and eventually own property. 8. Make magic special. This is a playerp refernece thing. I play a high magic campaign. But I do love (and am designing for my next campaign) a low magic campaign based on the grim campaign setting. You can still play high magic campaigns have special magic items. There iws no magic item above +2 limit in my campaign so when you find something else you best hold on to it. But you balance having so many magic items by having so many cursed items. YOu also input lots of COOL mundane items like the 100 mudane items and Another 100 mundane items (PLUG) 9 Oh now this one just isnt fair. Whenever there is a market for something there has to be a store to buy it in. The easy way to make it not cheesy... eliminate he cheesy. 1. There are tons of cheap pdfs online (NO LONGER PLUGGING BECAUSE I DONT THINK ITS RIGHT TO PLUG ANOTHER WEBSITE WHEN THE WEBSITE YOU'RE ON IS IN IN THE SAME BUSINESS) that will help you improve your shop descriptions and make them as back room or as nice as you'd like them. Don't get me wrong, I think the Iron Heroes is a great subset and some things I've borrowed (skill uses and combat maneuvers). [/QUOTE]
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