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<blockquote data-quote="FireLance" data-source="post: 2725049" data-attributes="member: 3424"><p>Yes, this is one of the main benefits of not having to worry about wealth. In one game I ran soon after I introduced the system, the fighter bribed a guard to reveal information about her employer with a masterwork flail. You won't get that type of behavior from penny-pinching adventurers.</p><p></p><p>I think this is necessary in RPGA because characters will not level after every adventure, and it gets too complicated to keep track of charges from adventure to adventure, so charges refresh after every adventure. The standard in our group is that characters will gain one level after every adventure, so the normal costs for charged items work fine for us.</p></blockquote><p></p>
[QUOTE="FireLance, post: 2725049, member: 3424"] Yes, this is one of the main benefits of not having to worry about wealth. In one game I ran soon after I introduced the system, the fighter bribed a guard to reveal information about her employer with a masterwork flail. You won't get that type of behavior from penny-pinching adventurers. I think this is necessary in RPGA because characters will not level after every adventure, and it gets too complicated to keep track of charges from adventure to adventure, so charges refresh after every adventure. The standard in our group is that characters will gain one level after every adventure, so the normal costs for charged items work fine for us. [/QUOTE]
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