Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Has anyone tried a primordial D&D setting?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dykstrav" data-source="post: 3286940" data-attributes="member: 40522"><p>I have run what I consider to be an 'ancient' campaign, far in the prehistory of my main homebrew. The single biggest gripe I got was on the equipment.</p><p></p><p>First of all, I imagined the setting as a sparsely populated wilderness just struggling out of the stone age and into the bronze age. For simplicity's sake, I assumed that weapons were made of stone, bone, or wood; and "masterwork" weapons were made of bronze. I know this isn't accurate to the rules but I wanted to avoid the weirdness of penalizing every weapon in the game. I also ruled that there were no wizards, clerics, paladins or bards: these classes were too 'advanced' for what I had in mind. Sorcerers and druids were the big spellcasters and rogues couldn't take Disable Device (as nothing was that complicated yet). I used the defense rules from <em>Unearthed Arcana</em> as hide was the most advanced armor.</p><p></p><p>The setting itself I presented as a blend of Howard's Hyborea (the <em>Conan</em> setting), the pre-flood Earth as presented in the Bible, and some of the mythic age from the Epic of Gilgamesh and the Golden Age from Greek Mythology. "Cities" were usually walled houses with their attendant servants, although several true villages also dotted the wilderness. Writing had not yet been invented and most everyone was only concerned with getting food and shelter and avoiding monsters. The most advanced sciences were clay brick buildings and simple agriculture. Bronze was the newly emerging discipline that held the world in awe.</p><p></p><p>The players said that it was very scary, as I presented a world still reeling from the creation with primordial elementals, jinn, and demons wandering the earth. With no kingdoms, no maps, and no trade the characters were truly on their own.</p></blockquote><p></p>
[QUOTE="Dykstrav, post: 3286940, member: 40522"] I have run what I consider to be an 'ancient' campaign, far in the prehistory of my main homebrew. The single biggest gripe I got was on the equipment. First of all, I imagined the setting as a sparsely populated wilderness just struggling out of the stone age and into the bronze age. For simplicity's sake, I assumed that weapons were made of stone, bone, or wood; and "masterwork" weapons were made of bronze. I know this isn't accurate to the rules but I wanted to avoid the weirdness of penalizing every weapon in the game. I also ruled that there were no wizards, clerics, paladins or bards: these classes were too 'advanced' for what I had in mind. Sorcerers and druids were the big spellcasters and rogues couldn't take Disable Device (as nothing was that complicated yet). I used the defense rules from [I]Unearthed Arcana[/I] as hide was the most advanced armor. The setting itself I presented as a blend of Howard's Hyborea (the [I]Conan[/I] setting), the pre-flood Earth as presented in the Bible, and some of the mythic age from the Epic of Gilgamesh and the Golden Age from Greek Mythology. "Cities" were usually walled houses with their attendant servants, although several true villages also dotted the wilderness. Writing had not yet been invented and most everyone was only concerned with getting food and shelter and avoiding monsters. The most advanced sciences were clay brick buildings and simple agriculture. Bronze was the newly emerging discipline that held the world in awe. The players said that it was very scary, as I presented a world still reeling from the creation with primordial elementals, jinn, and demons wandering the earth. With no kingdoms, no maps, and no trade the characters were truly on their own. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Has anyone tried a primordial D&D setting?
Top