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Has anyone tried this type of story telling style?
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<blockquote data-quote="EP" data-source="post: 4527292" data-attributes="member: 41744"><p>I would suggest spending some time in the world as it is first before going into how much it changes. If you're giving your players "more common" characters, then they'll also be playing around with how they work and what direction they'll want to take them in.</p><p></p><p>Perhaps the first hour or so could be spent showing the staff's ordinary lives and the daily routines of this unique prison. This will give the players a chance to explore the lighthouse in advance and will come in handy when the ploop hits the fan.</p><p></p><p>Something I've tried before with large scale campaigns is flashbacks (or behind the scenes stuff) to show events happening elsewhere that will later affect the characters. If any of your players are into being involved, you can give them NPCs to play with so that they're not just listening to a lot of exposition. In short, spend time on the details now to give your story more impact later.</p></blockquote><p></p>
[QUOTE="EP, post: 4527292, member: 41744"] I would suggest spending some time in the world as it is first before going into how much it changes. If you're giving your players "more common" characters, then they'll also be playing around with how they work and what direction they'll want to take them in. Perhaps the first hour or so could be spent showing the staff's ordinary lives and the daily routines of this unique prison. This will give the players a chance to explore the lighthouse in advance and will come in handy when the ploop hits the fan. Something I've tried before with large scale campaigns is flashbacks (or behind the scenes stuff) to show events happening elsewhere that will later affect the characters. If any of your players are into being involved, you can give them NPCs to play with so that they're not just listening to a lot of exposition. In short, spend time on the details now to give your story more impact later. [/QUOTE]
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Has anyone tried this type of story telling style?
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