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Has anyone tried to explain the ahistorical features of the standard fantasy setting in-universe?
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<blockquote data-quote="Tonguez" data-source="post: 9137408" data-attributes="member: 1125"><p>gender inequality in medieval times was entirely down to Roman cultural mores, earlier celtic societies had far better opportunities for female leadership and participation as warriors and religious functionaries (Druids). So without Roman patriarchy there may well have been more equality between sexes than in medieval times.</p><p>Most of the other anarchronisms can be explained by industrial level magic resulting in greater abundance of food and other resources, increased communication and literacy and improved travel. Increased urban concentration makes sense for societies that need to regularly defend against monster attack and food abundance allows for greater orgnisation in guilds, including guilds to handle trade in illicit goods (ie thieves guilds).</p><p>I do think that such a society would also have more in the way of private policing by guilds, although some cities or lords might insist on appointing an official guard (one of my cities has ‘Low judges’ who work in the Markets and are charged with collecting taxes and ensuring fair trade). Such a society might also lead to the rise of mercenary teams who take commissions and bounties to hunt criminals and monsters or recover lost artifacts (ie adventurers).</p><p>Oh and in my setting banking is controlled by the Celestial Dragon Bishnagar who sleeps under the city of Bishnagar and collects gold and other valuables in exchange for Dragon marques. Dragon marques are tradeable bills of exchange across the civilized world (Bishnagar is also the worlds trade hub).</p></blockquote><p></p>
[QUOTE="Tonguez, post: 9137408, member: 1125"] gender inequality in medieval times was entirely down to Roman cultural mores, earlier celtic societies had far better opportunities for female leadership and participation as warriors and religious functionaries (Druids). So without Roman patriarchy there may well have been more equality between sexes than in medieval times. Most of the other anarchronisms can be explained by industrial level magic resulting in greater abundance of food and other resources, increased communication and literacy and improved travel. Increased urban concentration makes sense for societies that need to regularly defend against monster attack and food abundance allows for greater orgnisation in guilds, including guilds to handle trade in illicit goods (ie thieves guilds). I do think that such a society would also have more in the way of private policing by guilds, although some cities or lords might insist on appointing an official guard (one of my cities has ‘Low judges’ who work in the Markets and are charged with collecting taxes and ensuring fair trade). Such a society might also lead to the rise of mercenary teams who take commissions and bounties to hunt criminals and monsters or recover lost artifacts (ie adventurers). Oh and in my setting banking is controlled by the Celestial Dragon Bishnagar who sleeps under the city of Bishnagar and collects gold and other valuables in exchange for Dragon marques. Dragon marques are tradeable bills of exchange across the civilized world (Bishnagar is also the worlds trade hub). [/QUOTE]
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Has anyone tried to explain the ahistorical features of the standard fantasy setting in-universe?
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