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Has anyone tried to explain the ahistorical features of the standard fantasy setting in-universe?
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<blockquote data-quote="Voadam" data-source="post: 9139232" data-attributes="member: 2209"><p>Robin Hood and his Merry Men is a decent model for the poaching and road bandit thieving group model.</p><p></p><p>I am not sure that guilds in an urban population center are necessarily on a different scale though. I don't know how many blacksmiths would be in a smithing guild at the time of Robin Hood for instance.</p><p></p><p>Most thieves guilds in RPGs that I have seen are pretty vague on numbers, often enough to man a base if they are part of an adventure site though and to have a pack of thieves do stuff or be an encounter.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9139232, member: 2209"] Robin Hood and his Merry Men is a decent model for the poaching and road bandit thieving group model. I am not sure that guilds in an urban population center are necessarily on a different scale though. I don't know how many blacksmiths would be in a smithing guild at the time of Robin Hood for instance. Most thieves guilds in RPGs that I have seen are pretty vague on numbers, often enough to man a base if they are part of an adventure site though and to have a pack of thieves do stuff or be an encounter. [/QUOTE]
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General Tabletop Discussion
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Has anyone tried to explain the ahistorical features of the standard fantasy setting in-universe?
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