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Has anyone tried to explain the ahistorical features of the standard fantasy setting in-universe?
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<blockquote data-quote="Umbran" data-source="post: 9139529" data-attributes="member: 177"><p>So, it is a "problem" insofar as it is far easier to explain an Atlantis <em>somewhere else</em> that was completely destroyed on the date in question, than it is to explain an ahistorical specifically Theran eruption in-game.</p><p></p><p>This is an issue with fantasies set in the "real world" - changing the history of our world gets people thinking about the consequences of those changes in ways that having an entirely fictional world have a different historical path than ours does not. </p><p></p><p>If you want to have a mostly-historic London in the year 1200, with a thieve's guild, that's hard to make sensible, because of the real world size of London and the economy of the British Isles you're up against.</p><p></p><p>In the Forgotten Realms, though, you just note that the presence of divine and arcane magic in the FR allows for generation of wealth far beyond what we saw at the same technological level in our world - harvests are larger, disease less of an issue, and so on - allowing for larger cities with larger upper-middle and upper-classes that have stuff worth stealing, sufficient to support some forms of organized crime.</p></blockquote><p></p>
[QUOTE="Umbran, post: 9139529, member: 177"] So, it is a "problem" insofar as it is far easier to explain an Atlantis [I]somewhere else[/I] that was completely destroyed on the date in question, than it is to explain an ahistorical specifically Theran eruption in-game. This is an issue with fantasies set in the "real world" - changing the history of our world gets people thinking about the consequences of those changes in ways that having an entirely fictional world have a different historical path than ours does not. If you want to have a mostly-historic London in the year 1200, with a thieve's guild, that's hard to make sensible, because of the real world size of London and the economy of the British Isles you're up against. In the Forgotten Realms, though, you just note that the presence of divine and arcane magic in the FR allows for generation of wealth far beyond what we saw at the same technological level in our world - harvests are larger, disease less of an issue, and so on - allowing for larger cities with larger upper-middle and upper-classes that have stuff worth stealing, sufficient to support some forms of organized crime. [/QUOTE]
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Has anyone tried to explain the ahistorical features of the standard fantasy setting in-universe?
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