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Has anyone tried to explain the ahistorical features of the standard fantasy setting in-universe?
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<blockquote data-quote="Jd Smith1" data-source="post: 9140117" data-attributes="member: 6998052"><p>Rome, perhaps, but Rome's wealth and trade was not duplicated in the period under discussion. The Vigiles were watchmen, more focused upon spotting fires and keeping slaves & bottom-level freemen on the dole in line than what could be considered police work. You can see this from the fact that Rome had, until well into the Imperial period, only a very modest and improvised jail, which was only staffed when someone was incarcerated. </p><p></p><p>The economy of a feudal state is insufficient to support an organization of urban thieves, and an absence of criminalization of gambling or prostitution means there is no need of criminals in either endeavor.</p><p></p><p>The evidence is clear: outside of a D&D setting, there is no economic basis for an urban thieves guild in a feudal state.</p></blockquote><p></p>
[QUOTE="Jd Smith1, post: 9140117, member: 6998052"] Rome, perhaps, but Rome's wealth and trade was not duplicated in the period under discussion. The Vigiles were watchmen, more focused upon spotting fires and keeping slaves & bottom-level freemen on the dole in line than what could be considered police work. You can see this from the fact that Rome had, until well into the Imperial period, only a very modest and improvised jail, which was only staffed when someone was incarcerated. The economy of a feudal state is insufficient to support an organization of urban thieves, and an absence of criminalization of gambling or prostitution means there is no need of criminals in either endeavor. The evidence is clear: outside of a D&D setting, there is no economic basis for an urban thieves guild in a feudal state. [/QUOTE]
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Has anyone tried to explain the ahistorical features of the standard fantasy setting in-universe?
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