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Has anyone tried to explain the ahistorical features of the standard fantasy setting in-universe?
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<blockquote data-quote="Tonguez" data-source="post: 9140745" data-attributes="member: 1125"><p>except that you did make the absolute statement of Thieves guilds being a ’stupid’ concept in a feudal setting, despite the thread being about fantasy settings ‘<em>in genera</em>l’, and despite the notion that feudalism and general scarcity could survive fantasy magic is equally ‘stupid‘.</p><p></p><p>people giving examples of thieves guilds functioning in other real world eras and societies isnt an attack on your setting ideals, even if you wish to defend them and be dismissive of the era-appropriate counter example of Robin Hood and his band (who admittedly was probably just a poacher and leader of a local peasant rebellion).</p><p></p><p>but even in 1000ad Lundenwic had a population of about 10000 and a harsh system of laws with maiming of theives, hanging and trial by combat, later appointment of reeves and enforcement by feudal hides and tithings. My earlier point about thieves guilds not having to be formal organisations stands - its just a network of smugglers, thieves and buyers willing to trade illicit goods and can exist anywhere urban populations gather.</p><p></p><p>That said I do like gritty settings and yours does sound fascinating</p><p> (NB I was going to reference Warhammers theives guild, but acknowledge thats not the feudal era you utilise either) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Tonguez, post: 9140745, member: 1125"] except that you did make the absolute statement of Thieves guilds being a ’stupid’ concept in a feudal setting, despite the thread being about fantasy settings ‘[I]in genera[/I]l’, and despite the notion that feudalism and general scarcity could survive fantasy magic is equally ‘stupid‘. people giving examples of thieves guilds functioning in other real world eras and societies isnt an attack on your setting ideals, even if you wish to defend them and be dismissive of the era-appropriate counter example of Robin Hood and his band (who admittedly was probably just a poacher and leader of a local peasant rebellion). but even in 1000ad Lundenwic had a population of about 10000 and a harsh system of laws with maiming of theives, hanging and trial by combat, later appointment of reeves and enforcement by feudal hides and tithings. My earlier point about thieves guilds not having to be formal organisations stands - its just a network of smugglers, thieves and buyers willing to trade illicit goods and can exist anywhere urban populations gather. That said I do like gritty settings and yours does sound fascinating (NB I was going to reference Warhammers theives guild, but acknowledge thats not the feudal era you utilise either) :) [/QUOTE]
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Has anyone tried to explain the ahistorical features of the standard fantasy setting in-universe?
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