Has anyone used Monte Cook's mageblade...


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No. We use a Mageblade unaltered in our Banewarrens Campaign.

There is a place in the adventure where a spellsword or something like that is allowed as an optional PC/NPC or so, and since one of our players needed a new character (he was unable to participate in that campaign until that session), the DM gave him a a mage blade.

It caused no problems so far (well, except for the bad guys, but that what he was supposed to do :) )

Mustrum Ridcully
 

I haven't, although I have seen a couple of Mageblades in action using AU rules exclusively.

I think the MB would work alright given a carefully designed spell list. Perhaps look at the Bladesinger list for good examples.

Now, personally, I'd just run them using the AU spell list and casting mechanics. Avoid the headache of trying to create a spell list for them altogether. They're already casting in a different manner than other casters, so who cares of the mechanics of thier spells are a bit different?
 

They're already casting in a different manner than other casters, so who cares of the mechanics of thier spells are a bit different?

My thoughts exactly in regards to the Mageblade. I may attempt to go a step further as well. I think I am going to have a goup of NPC's from another plane (as I am going to turn my players loose on the planes later in the campaign) that all use the AU magic exclusively, just see test out balance issues. Should be fun! :D
 

Corinthi said:
Now, personally, I'd just run them using the AU spell list and casting mechanics. Avoid the headache of trying to create a spell list for them altogether. They're already casting in a different manner than other casters, so who cares of the mechanics of thier spells are a bit different?

I'd second this. They don't get complex spells in AU unless they take a feat. That means that you would have to take the D&D spell list items without an AU counterpart and decide if they are simple, complex or exotic. The mageblade in my game only gets to cast a few spells a day. She mainly dives into combat, so she's not a gamebreaking PC. On the other hand, the player's having a blast!
 

We have an AU witch in my game, and he doesnt cause any probs...he has his spell list from AU and I may let him research a spell or two from elsewhere.
 

Corinthi said:
I haven't, although I have seen a couple of Mageblades in action using AU rules exclusively.

I think the MB would work alright given a carefully designed spell list. Perhaps look at the Bladesinger list for good examples.

Now, personally, I'd just run them using the AU spell list and casting mechanics. Avoid the headache of trying to create a spell list for them altogether. They're already casting in a different manner than other casters, so who cares of the mechanics of thier spells are a bit different?

Elves are sorcerers IMC, and I wanted something like a bladesinger but that combines sorcerer and fighter. I guess I could always go with the somewhat bland but mechanically sound eldritch knight PrC so I wouldn't have to fiddle with the mageblade.
 

Varianor Abroad said:
I'd second this. They don't get complex spells in AU unless they take a feat. That means that you would have to take the D&D spell list items without an AU counterpart and decide if they are simple, complex or exotic. The mageblade in my game only gets to cast a few spells a day. She mainly dives into combat, so she's not a gamebreaking PC. On the other hand, the player's having a blast!

Hello Varianor. It is nice to see a familiar face here.
 

NeuroZombie said:
My thoughts exactly in regards to the Mageblade. I may attempt to go a step further as well. I think I am going to have a goup of NPC's from another plane (as I am going to turn my players loose on the planes later in the campaign) that all use the AU magic exclusively, just see test out balance issues. Should be fun! :D

That is a damn cool idea!
 

Brennin Magalus said:
Elves are sorcerers IMC, and I wanted something like a bladesinger but that combines sorcerer and fighter. I guess I could always go with the somewhat bland but mechanically sound eldritch knight PrC so I wouldn't have to fiddle with the mageblade.

The Eldritch Knight is so boring I can't imagine why anyone would want to play it. Fighter base attack alone does not make a character that can fight.

If you want to tinker with the Mage Blade to balance it a bit more for use with the regular D&D spell list, why not change Spell Prepared to Spells Known?

I honestly think the standard 3E spell list combined with the way the Mage Blade prepares and casts spells is a bit too much, but if you strip out a lot of the versatility by limiting the spells the Mage Blade knows, it should be fine.

Beware the high level Mage Blade with Tensers though. Whew...
 

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