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Has anyone used the firearm rules in the dmg?
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<blockquote data-quote="Prickly" data-source="post: 6527925" data-attributes="member: 96990"><p>During the public playtest I ran 'Death in Freeport' for some guys at the office who had never roleplayed before. This one-shot expanded into the rest of the freeport trilogy and then out into a homebrew world and custom adventures. The world is at technological level similar to the 16th-17th centuries including gunpowder, cannons and muskets.</p><p></p><p>During the playtest and after I used firearms simply as reskinned crossbows and this approach has worked well so far. I would like to differentiate firearms and crossbows however and I saw that the DMG has renaissance firearms rules. </p><p>I like the grenades and the options for exploding gunpowder barrels (something that I was just thumbsucking) but the firearms bug me. The weapons are similar to crossbows, except more expensive, but the do a lot more damage. A pistol does as much damage as a heavy crossbow.</p><p></p><p>Has anyone played with these rules? and if so did you find them unbalancing?</p></blockquote><p></p>
[QUOTE="Prickly, post: 6527925, member: 96990"] During the public playtest I ran 'Death in Freeport' for some guys at the office who had never roleplayed before. This one-shot expanded into the rest of the freeport trilogy and then out into a homebrew world and custom adventures. The world is at technological level similar to the 16th-17th centuries including gunpowder, cannons and muskets. During the playtest and after I used firearms simply as reskinned crossbows and this approach has worked well so far. I would like to differentiate firearms and crossbows however and I saw that the DMG has renaissance firearms rules. I like the grenades and the options for exploding gunpowder barrels (something that I was just thumbsucking) but the firearms bug me. The weapons are similar to crossbows, except more expensive, but the do a lot more damage. A pistol does as much damage as a heavy crossbow. Has anyone played with these rules? and if so did you find them unbalancing? [/QUOTE]
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Community
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Has anyone used the firearm rules in the dmg?
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