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General Tabletop Discussion
*Dungeons & Dragons
Has anyone used the firearm rules in the dmg?
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<blockquote data-quote="Prickly" data-source="post: 6528028" data-attributes="member: 96990"><p>The adventure looks cool. I love eberron.</p><p></p><p>When you used firearms how prevalent were they? how many party members used them? and did you have adversaries use them?</p><p></p><p></p><p>well, I always start games a level 3 and my players are level 6 now so they could afford them. I also don't really like the idea of expense being a balancing issue with mundane gear. It limits character concepts initially and then becomes a non issue once they loot some dead bodies.</p><p></p><p>I suppose not having a feat to ignore the loading property is limiting but couldnt the character just duel wield pistols? not two weapon fighting per say but fighting with two weapons.</p><p></p><p>I also would like a fighter to be able to build a musketeer so a feat that only removes the loading property would be cool but then I worry about balance. Though it is only a one point average damage difference between a musket and a heavy crossbow.</p></blockquote><p></p>
[QUOTE="Prickly, post: 6528028, member: 96990"] The adventure looks cool. I love eberron. When you used firearms how prevalent were they? how many party members used them? and did you have adversaries use them? well, I always start games a level 3 and my players are level 6 now so they could afford them. I also don't really like the idea of expense being a balancing issue with mundane gear. It limits character concepts initially and then becomes a non issue once they loot some dead bodies. I suppose not having a feat to ignore the loading property is limiting but couldnt the character just duel wield pistols? not two weapon fighting per say but fighting with two weapons. I also would like a fighter to be able to build a musketeer so a feat that only removes the loading property would be cool but then I worry about balance. Though it is only a one point average damage difference between a musket and a heavy crossbow. [/QUOTE]
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Community
General Tabletop Discussion
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Has anyone used the firearm rules in the dmg?
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