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Has anyone went back to 1E AD&D from 3E?
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<blockquote data-quote="kenjib" data-source="post: 27607" data-attributes="member: 530"><p>I don't think that this argument is invalid. Take combat, for example. If you got rid of weapon vs. armor, weapon speed, re-rolling initiative, and didn't use miniatures in 1e, combat just flies by. It's incredibly fast.</p><p></p><p>It is much more difficult to make changes to 3e combat because there are more rules built into the system that are based on the fundamental assumptions of the game mechanics. How can you streamline combat to get the speed of 1e? Get rid of miniatures? That makes tracking flanking and attacks of opportunity very difficult. Get rid of attacks of opportunity? You are destroying a great number of the feats in the game, crippling all melee oriented characters, and probably breaking other obscure rules that you won't even discover until you stumble upon them. There are also more rules to deal with, and if you choose to use supplements they are spread throughout a dozen different books. You can memorize them, sure, but there's more to memorize since there are now more combat options, feats, unique prestige class abilities, etc.</p><p></p><p>I know that others disagree but I still think that, in terms of speed of combat, it was much more easy to streamline 1e so that you could get through combat quickly and efficiently. 3e has too many interdependencies to muck with.</p><p></p><p>Personally, I still prefer 3e, but I do think that 3e both gained and lost some things by adding the extra layers of complexity that it did. 1e was more rules-light.</p></blockquote><p></p>
[QUOTE="kenjib, post: 27607, member: 530"] I don't think that this argument is invalid. Take combat, for example. If you got rid of weapon vs. armor, weapon speed, re-rolling initiative, and didn't use miniatures in 1e, combat just flies by. It's incredibly fast. It is much more difficult to make changes to 3e combat because there are more rules built into the system that are based on the fundamental assumptions of the game mechanics. How can you streamline combat to get the speed of 1e? Get rid of miniatures? That makes tracking flanking and attacks of opportunity very difficult. Get rid of attacks of opportunity? You are destroying a great number of the feats in the game, crippling all melee oriented characters, and probably breaking other obscure rules that you won't even discover until you stumble upon them. There are also more rules to deal with, and if you choose to use supplements they are spread throughout a dozen different books. You can memorize them, sure, but there's more to memorize since there are now more combat options, feats, unique prestige class abilities, etc. I know that others disagree but I still think that, in terms of speed of combat, it was much more easy to streamline 1e so that you could get through combat quickly and efficiently. 3e has too many interdependencies to muck with. Personally, I still prefer 3e, but I do think that 3e both gained and lost some things by adding the extra layers of complexity that it did. 1e was more rules-light. [/QUOTE]
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Has anyone went back to 1E AD&D from 3E?
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