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Has anyone went back to 1E AD&D from 3E?
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<blockquote data-quote="Psion" data-source="post: 27689" data-attributes="member: 172"><p>What is so slow about 3e?</p><p></p><p></p><p></p><p>not at all. I run small melees all the time without miniatures, and flanking et al are still viable opportunities merely by using DM judgement. If a player has one of those feats and they want to use them, all they have to say is "can I flank this guy" and usually I'll kick out something like "if you take a move action this round" or somesuch.</p><p></p><p>It's NOT complicated. Minis in 3e are really quite optional. I usually only use minis for large battles where it would get confusing or to prevent the "chaotic everywhere" players from taking hold. Which are the exact same reason I used them in 1e.</p><p></p><p></p><p></p><p>Yup. That's the tradeoff. Bland "I swing/you hit" combat and characters versus details. As I fail to see the details as all that complicated, I consider what little more I have to remember as a small problem at best. And I consider bits like 1e speed factors and armor modifiers harder to remember than AoOs or any comparable mechanic in 3e.</p><p></p><p></p><p></p><p>Yes and no. You can do more in 3e, but it uses a single underlying core system instead of one system for attack rolls, one for saves, one for theif skills, one for surprise, one for initiative, etc. Dealing with different subsystems is just as telling as the added details in 3e. And the added details in 3e give you more as you aren't so busy reinventing the wheel.</p></blockquote><p></p>
[QUOTE="Psion, post: 27689, member: 172"] What is so slow about 3e? not at all. I run small melees all the time without miniatures, and flanking et al are still viable opportunities merely by using DM judgement. If a player has one of those feats and they want to use them, all they have to say is "can I flank this guy" and usually I'll kick out something like "if you take a move action this round" or somesuch. It's NOT complicated. Minis in 3e are really quite optional. I usually only use minis for large battles where it would get confusing or to prevent the "chaotic everywhere" players from taking hold. Which are the exact same reason I used them in 1e. Yup. That's the tradeoff. Bland "I swing/you hit" combat and characters versus details. As I fail to see the details as all that complicated, I consider what little more I have to remember as a small problem at best. And I consider bits like 1e speed factors and armor modifiers harder to remember than AoOs or any comparable mechanic in 3e. Yes and no. You can do more in 3e, but it uses a single underlying core system instead of one system for attack rolls, one for saves, one for theif skills, one for surprise, one for initiative, etc. Dealing with different subsystems is just as telling as the added details in 3e. And the added details in 3e give you more as you aren't so busy reinventing the wheel. [/QUOTE]
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Has anyone went back to 1E AD&D from 3E?
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