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Has anyone went back to 1E AD&D from 3E?
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<blockquote data-quote="kenjib" data-source="post: 29269" data-attributes="member: 530"><p>Exactly Rounser. It has nothing to do with balance. It has to do with the fact that the rules in 3e are very interdependent, but in 1e they are more modular. Consider that in 1e, for example, that most monsters don't even USE weapon speed or armor vs. weapon type modifiers in the first place. Of course there are advantages to the way 3e does it, but that doesn't mean that 1e doesn't have an advantage or two as well.</p><p></p><p>Numion wrote:</p><p>> Altering 3e combat to be as 'simplistic' as your 1e combat (as you had altered it) is no problem.</p><p></p><p>I disagree that it's no problem. Look at the example I gave of all of the cascading repercussions that two simple changes cause to the game. If you want to disagree with my assertion that's fine, but give me some proof - an example of some really simple changes with little work and few implications can turn combat into hit-hit-hit-done format. To be honest I think that such a simplification of the system would be very useful, especially for playing the game with really young people who will have trouble with the complications of the system now. I'd really be interested in something like this if you can think of a clean way to do it. Unfortunately, from my perspective it seems like quite a daunting task.</p></blockquote><p></p>
[QUOTE="kenjib, post: 29269, member: 530"] Exactly Rounser. It has nothing to do with balance. It has to do with the fact that the rules in 3e are very interdependent, but in 1e they are more modular. Consider that in 1e, for example, that most monsters don't even USE weapon speed or armor vs. weapon type modifiers in the first place. Of course there are advantages to the way 3e does it, but that doesn't mean that 1e doesn't have an advantage or two as well. Numion wrote: > Altering 3e combat to be as 'simplistic' as your 1e combat (as you had altered it) is no problem. I disagree that it's no problem. Look at the example I gave of all of the cascading repercussions that two simple changes cause to the game. If you want to disagree with my assertion that's fine, but give me some proof - an example of some really simple changes with little work and few implications can turn combat into hit-hit-hit-done format. To be honest I think that such a simplification of the system would be very useful, especially for playing the game with really young people who will have trouble with the complications of the system now. I'd really be interested in something like this if you can think of a clean way to do it. Unfortunately, from my perspective it seems like quite a daunting task. [/QUOTE]
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Has anyone went back to 1E AD&D from 3E?
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