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Has anyone went back to 1E AD&D from 3E?
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<blockquote data-quote="Storm Raven" data-source="post: 32975" data-attributes="member: 307"><p></p><p></p><p>I'll take these one at a time.</p><p></p><p>I would say that it would require a complete reworking of the 1e thief backstab and assassin assassination rules. In addition, this touches on the fact that 1e had acing, so you have to determine if someone is "behind" you or even "on your right" (since in that case in 1e, you lost your shield bonus if you had one). These are functionally similar mechanics to the 3e flanking rules and must be addressed if you eliminate some form of positioning tracker.</p><p></p><p></p><p></p><p>In 1e you had segments, which filled much the same role as the action system 3e uses, but were intensely more complicated (since there were 10 segments to a round). Spell casting time was reflected in segments, and the weapon speed rules factored in as well (but not with a particularly well thought out mechanic to be sure). Most people I know rationalized segments away, but that has severe implications for spellcasting in 1e which were usually not addressed. In addition, most other actions were discussed in terms of segments, so you could figure out when things took place.</p><p></p><p></p><p></p><p>To some extent this is also hugely important in 1e, since you had facing and area of effect spells. Determining where people are is important in both editions, 3e adds some factors relating to AoOs, but those are easy enough to ignore if you don't want to use AoOs. Just go back to the 1e method where pulling a potion from your backpack and quaffing it has no negative repercussions and you are right were 1e is in this regard.</p><p></p><p></p><p></p><p>Okay.</p><p></p><p></p><p></p><p>This is really just a rehash of point 3, since the AoO rules work off of threatened areas, and you said "rules that rely on those rules" in point 3. I'd suggest that these two points that you call separate points are just a single point.</p><p></p><p>And it isn't that difficult to work around. Lots of things draw AoOs as a result of a combat maneuver. Just rule that if you want to disarm someone you can't unless you have Improved Disarm. Assume that spellcasting in combat doesn't open the caster up to any additional danger (like in 1e) and run concentration checks off of total damage sustained in a round (like in 1e). Fixed.</p><p></p><p></p><p></p><p>This question is just elements of previous positioning related questions rephrased more specifically. Issues related to movement can be dealt with in 3e just as they could be in 1e, you just have to ignore a lot of positioning issues and move on. Now Spring Attack, Mobility and Tumble aren't that great. Oh well. Weapon Focuse and Weapon Finesse are just as useful as ever, take those instead.</p></blockquote><p></p>
[QUOTE="Storm Raven, post: 32975, member: 307"] [B][/b] I'll take these one at a time. I would say that it would require a complete reworking of the 1e thief backstab and assassin assassination rules. In addition, this touches on the fact that 1e had acing, so you have to determine if someone is "behind" you or even "on your right" (since in that case in 1e, you lost your shield bonus if you had one). These are functionally similar mechanics to the 3e flanking rules and must be addressed if you eliminate some form of positioning tracker. [b][/b] In 1e you had segments, which filled much the same role as the action system 3e uses, but were intensely more complicated (since there were 10 segments to a round). Spell casting time was reflected in segments, and the weapon speed rules factored in as well (but not with a particularly well thought out mechanic to be sure). Most people I know rationalized segments away, but that has severe implications for spellcasting in 1e which were usually not addressed. In addition, most other actions were discussed in terms of segments, so you could figure out when things took place. [b][/b] To some extent this is also hugely important in 1e, since you had facing and area of effect spells. Determining where people are is important in both editions, 3e adds some factors relating to AoOs, but those are easy enough to ignore if you don't want to use AoOs. Just go back to the 1e method where pulling a potion from your backpack and quaffing it has no negative repercussions and you are right were 1e is in this regard. [b][/b] Okay. [b][/b] This is really just a rehash of point 3, since the AoO rules work off of threatened areas, and you said "rules that rely on those rules" in point 3. I'd suggest that these two points that you call separate points are just a single point. And it isn't that difficult to work around. Lots of things draw AoOs as a result of a combat maneuver. Just rule that if you want to disarm someone you can't unless you have Improved Disarm. Assume that spellcasting in combat doesn't open the caster up to any additional danger (like in 1e) and run concentration checks off of total damage sustained in a round (like in 1e). Fixed. [b][/b] This question is just elements of previous positioning related questions rephrased more specifically. Issues related to movement can be dealt with in 3e just as they could be in 1e, you just have to ignore a lot of positioning issues and move on. Now Spring Attack, Mobility and Tumble aren't that great. Oh well. Weapon Focuse and Weapon Finesse are just as useful as ever, take those instead. [/QUOTE]
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Has anyone went back to 1E AD&D from 3E?
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