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Has anyone went back to 1E AD&D from 3E?
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<blockquote data-quote="Victim" data-source="post: 33268" data-attributes="member: 78"><p>Our group hasn't used miniatures for most fights and we've had few problems.</p><p></p><p>In a small party in situations without much terrain effect, we've had little to no problems. Opening encounter distance needs to be considered along with movement rates. Flanking isn't that difficult. Assuming 2 or more melee combatants coming from the same direction, flanking is acheived pretty much at will with Tumble or by taking an AoO or in two rounds if 5 ft steps are used. All that's really needed is the ability to keep track of distances in one's head and relatively simple situations. </p><p></p><p>Also, it seems to me like some of the modified items in 1e actually had quite a far reaching effect. For example, removing weapon vs armor modifiers would have quite a vast effect. I've never played 1e, so I'll use the 2e slash/pierce/bludgeon mods. Most armor was less effective against type B weapons, especially plate type armor. Bludgeoning weapons usually did less damage though. Without the special mods, people are more likely to pick swords over maces because they do more damge. Assuming weapons were balanced initially, by removing weapon versus armor, you just dropped the value of an entire class of weapons. Also, many armor types had massive modifiers against certain attack forms. Without the adjustments, the average AC of certain armors will change, thus affecting their value. For example, full plate had +4 against slashing and +3 against piercing. On average, its AC is 2 better with the mods than without.</p></blockquote><p></p>
[QUOTE="Victim, post: 33268, member: 78"] Our group hasn't used miniatures for most fights and we've had few problems. In a small party in situations without much terrain effect, we've had little to no problems. Opening encounter distance needs to be considered along with movement rates. Flanking isn't that difficult. Assuming 2 or more melee combatants coming from the same direction, flanking is acheived pretty much at will with Tumble or by taking an AoO or in two rounds if 5 ft steps are used. All that's really needed is the ability to keep track of distances in one's head and relatively simple situations. Also, it seems to me like some of the modified items in 1e actually had quite a far reaching effect. For example, removing weapon vs armor modifiers would have quite a vast effect. I've never played 1e, so I'll use the 2e slash/pierce/bludgeon mods. Most armor was less effective against type B weapons, especially plate type armor. Bludgeoning weapons usually did less damage though. Without the special mods, people are more likely to pick swords over maces because they do more damge. Assuming weapons were balanced initially, by removing weapon versus armor, you just dropped the value of an entire class of weapons. Also, many armor types had massive modifiers against certain attack forms. Without the adjustments, the average AC of certain armors will change, thus affecting their value. For example, full plate had +4 against slashing and +3 against piercing. On average, its AC is 2 better with the mods than without. [/QUOTE]
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Has anyone went back to 1E AD&D from 3E?
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