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Has anything ever broken your game?
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<blockquote data-quote="LiKral" data-source="post: 2483785" data-attributes="member: 16951"><p>A Githyanki broke my first campaign. The player found out a way to, within the letter of the rules, use at-will telekinesis to do ludicrous amounts of damage by throwing whole quivers of arrows at once. This broke all my combat challenges, because anything that could challenge the cheesy githyanki would obliterate the rest of the party. Everyone got pissed off because they were completely irrelevant, and (after a lot of bad feeling) they quit. </p><p></p><p>Afterwards it turned out that they didn't feel they could complain, because the Githyanki's player was my boyfriend, despite the fact I had repeatedly asked if they were cool with the fact that they really couldn't do much in combat. I felt so annoyed afterwards because I really wanted to nerf that cheesy Githyanki, but didn't feel that I could go against the whole rest of the group, even though I was the GM. After all, if they were having fun, why should I spoil it? It turned out they were not having fun in the slightest, but were the kind of people who did not like to confront people negatively face to face. They were all 'We love your game!', 'It's great!' </p><p></p><p>I lost a lot of good friends over that when it finally melted down. It was really a communication problem rather than a rules one.</p><p></p><p>Lessons learned:</p><p>Nerf powerful characters.</p><p>Nerf romantic partner's characters even more, otherwise you get 'GM's girlfriend syndrome'</p><p>Nerf the characters of any confident players, and buff the shy/new player's characters shamelessly. Otherwise the confident players really hog the limelight.</p></blockquote><p></p>
[QUOTE="LiKral, post: 2483785, member: 16951"] A Githyanki broke my first campaign. The player found out a way to, within the letter of the rules, use at-will telekinesis to do ludicrous amounts of damage by throwing whole quivers of arrows at once. This broke all my combat challenges, because anything that could challenge the cheesy githyanki would obliterate the rest of the party. Everyone got pissed off because they were completely irrelevant, and (after a lot of bad feeling) they quit. Afterwards it turned out that they didn't feel they could complain, because the Githyanki's player was my boyfriend, despite the fact I had repeatedly asked if they were cool with the fact that they really couldn't do much in combat. I felt so annoyed afterwards because I really wanted to nerf that cheesy Githyanki, but didn't feel that I could go against the whole rest of the group, even though I was the GM. After all, if they were having fun, why should I spoil it? It turned out they were not having fun in the slightest, but were the kind of people who did not like to confront people negatively face to face. They were all 'We love your game!', 'It's great!' I lost a lot of good friends over that when it finally melted down. It was really a communication problem rather than a rules one. Lessons learned: Nerf powerful characters. Nerf romantic partner's characters even more, otherwise you get 'GM's girlfriend syndrome' Nerf the characters of any confident players, and buff the shy/new player's characters shamelessly. Otherwise the confident players really hog the limelight. [/QUOTE]
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