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Has anything ever broken your game?
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<blockquote data-quote="iwatt" data-source="post: 2485395" data-attributes="member: 11085"><p>I broke a 3.0 game with the standard melee cleric (strength/War domains). But it was partly the DMs fault who not only encouraged, but even required me to buff myself fully for our party to even come close to surviving. Every monster had incredibly high SR (nixing the evoker) was either undead, construct or an elemental (nixing both the rogue and the TWF gladiator), and had incredibly high DR (nixing the Archer ranger). Coupled with high AC, it was only after the cleric buffed up for about 8 rounds that we could even come close to hitting it.</p><p></p><p>It actually became ridiculous after we were fighting these uber golems who had to touch these gems and were restored to full hitpoints. We beat a hasty retreat, and replanned our strategy: Me and the Gladiator would tank up and take on a golem each while the others destroyed the gems. Of course the gems were nigh indestructable unless hit by my sword with GMW (3.0 Damage reduction). So we switch tactics again. We'll bull rush the golems into a cornerand take them out the brute way....That's when we discovered that these golems had enough ranks in tumble to not only avoid AoOs when oving through threatened areas, but they even could pass through an occupied square <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> . That little tidbit cost us two party deaths. The worse part is the DM told us he hadn't made up the monster but had found him in some 3rd party splatbook.</p><p></p><p>After that it was always: "buff the cleric and send him in". That got old in a hurry. I tried avoiding it since I was clearly hogging all the spotlight, but my co-players encouraged it since it was the only way we'd ever survive.</p></blockquote><p></p>
[QUOTE="iwatt, post: 2485395, member: 11085"] I broke a 3.0 game with the standard melee cleric (strength/War domains). But it was partly the DMs fault who not only encouraged, but even required me to buff myself fully for our party to even come close to surviving. Every monster had incredibly high SR (nixing the evoker) was either undead, construct or an elemental (nixing both the rogue and the TWF gladiator), and had incredibly high DR (nixing the Archer ranger). Coupled with high AC, it was only after the cleric buffed up for about 8 rounds that we could even come close to hitting it. It actually became ridiculous after we were fighting these uber golems who had to touch these gems and were restored to full hitpoints. We beat a hasty retreat, and replanned our strategy: Me and the Gladiator would tank up and take on a golem each while the others destroyed the gems. Of course the gems were nigh indestructable unless hit by my sword with GMW (3.0 Damage reduction). So we switch tactics again. We'll bull rush the golems into a cornerand take them out the brute way....That's when we discovered that these golems had enough ranks in tumble to not only avoid AoOs when oving through threatened areas, but they even could pass through an occupied square :confused: . That little tidbit cost us two party deaths. The worse part is the DM told us he hadn't made up the monster but had found him in some 3rd party splatbook. After that it was always: "buff the cleric and send him in". That got old in a hurry. I tried avoiding it since I was clearly hogging all the spotlight, but my co-players encouraged it since it was the only way we'd ever survive. [/QUOTE]
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