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Has complexity every worked for you as a DM?
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<blockquote data-quote="Rel" data-source="post: 1818406" data-attributes="member: 99"><p>This is how I do it. If all your bad guys want the same thing (let's say "bring about the end of the world") and all our good guys want the same thing ("stop the ending of the world") then your plots are going to be simple ("help stop the bad guys from ending the world").</p><p></p><p>But if many of your bad guys have different desires and means of achieving them and the same applies to your good guys and if you mix in a lot of "neutral guys" whose desires don't line up with the others, then your complexity will work its way into the campaign all by itself. So long as you are keeping some of those wheels moving at all times.</p><p></p><p>I could write out a very long and detailed example here, except I already did it. Read my Story Hour (link in sig). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Rel, post: 1818406, member: 99"] This is how I do it. If all your bad guys want the same thing (let's say "bring about the end of the world") and all our good guys want the same thing ("stop the ending of the world") then your plots are going to be simple ("help stop the bad guys from ending the world"). But if many of your bad guys have different desires and means of achieving them and the same applies to your good guys and if you mix in a lot of "neutral guys" whose desires don't line up with the others, then your complexity will work its way into the campaign all by itself. So long as you are keeping some of those wheels moving at all times. I could write out a very long and detailed example here, except I already did it. Read my Story Hour (link in sig). ;) [/QUOTE]
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Has complexity every worked for you as a DM?
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