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Has complexity every worked for you as a DM?
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<blockquote data-quote="Steel_Wind" data-source="post: 3434880" data-attributes="member: 20741"><p>Yes. I ran a campaign where the schtick was the PLAYERS (not the PCs - the <span style="color: SandyBrown">PLAYERS</span>) were attacked in this bizzare fight out of nowhere while at the gaming table - and as they ran and got into the elevator - it dropped out of control and ....blackout ... they found themselves in the game world - as PCs of their choice - 7th level Rolemaster.</p><p></p><p>They discovered they looked different - though vaguely similar to their player selves - and that they were confused with the Heroes of Legend - the "Elder Lords" of this world.</p><p><strong></strong></p><p><strong>The complex crap:</strong> Over the course of 12 sessions or so, the players discovered that these ancient heroes of myth in the gameworld which had done these great deeds 2,000 years past were - in fact - the players. It was the past to the world - but the future to the players...</p><p></p><p>And so the Time Traveling twist began for another 35 sessions or so...as the players desperately sought knowledge of what they had done in the past so they would know what to do. And then of course - found themselves in the past.</p><p></p><p>It was massively complex in the paradoxes that threatened - but it was very cool. Best homebrew I ever ran by a country mile.</p><p></p><p>I used parts of ICE's <em>Time Riders</em> genre book for inspiration. Never mind the RM rules aspect of <em>Time Riders</em> - as a general resource for campaign and D20 DMs thinking of doing a Time Travel adventure - I really REALLY recommend this book.</p></blockquote><p></p>
[QUOTE="Steel_Wind, post: 3434880, member: 20741"] Yes. I ran a campaign where the schtick was the PLAYERS (not the PCs - the [COLOR=SandyBrown]PLAYERS[/COLOR]) were attacked in this bizzare fight out of nowhere while at the gaming table - and as they ran and got into the elevator - it dropped out of control and ....blackout ... they found themselves in the game world - as PCs of their choice - 7th level Rolemaster. They discovered they looked different - though vaguely similar to their player selves - and that they were confused with the Heroes of Legend - the "Elder Lords" of this world. [B] The complex crap:[/B] Over the course of 12 sessions or so, the players discovered that these ancient heroes of myth in the gameworld which had done these great deeds 2,000 years past were - in fact - the players. It was the past to the world - but the future to the players... And so the Time Traveling twist began for another 35 sessions or so...as the players desperately sought knowledge of what they had done in the past so they would know what to do. And then of course - found themselves in the past. It was massively complex in the paradoxes that threatened - but it was very cool. Best homebrew I ever ran by a country mile. I used parts of ICE's [I]Time Riders[/I] genre book for inspiration. Never mind the RM rules aspect of [I]Time Riders[/I] - as a general resource for campaign and D20 DMs thinking of doing a Time Travel adventure - I really REALLY recommend this book. [/QUOTE]
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