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Has D&D abandoned the "martial barbarian"?
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<blockquote data-quote="Crimson Longinus" data-source="post: 8366286" data-attributes="member: 7025508"><p>Personally I like barbarians being low-key magical. Mystical or spiritual might be a better word. Totem barbarian is my favourite. Granted some of the later barbarians have gotten a bit too blatantly magical for my liking, but it is fine that they exist as options.</p><p></p><p>Now this is not to say that there shouldn't be barbarian variants that lean more heavily into martial. Berserker is such, the issue is that it is a terribly designed subclass. Be super killy in combat in exchange for being exhausted and thus completely useless out of combat. No thanks. This goes so strongly against what I want D&D games to be that I'd just literally ban this subclass; it is anti-fun.</p><p></p><p>Another issue is that champion fighter already exists in similar design space, so it might be hard to differentiate between that and non-magic barbarian.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 8366286, member: 7025508"] Personally I like barbarians being low-key magical. Mystical or spiritual might be a better word. Totem barbarian is my favourite. Granted some of the later barbarians have gotten a bit too blatantly magical for my liking, but it is fine that they exist as options. Now this is not to say that there shouldn't be barbarian variants that lean more heavily into martial. Berserker is such, the issue is that it is a terribly designed subclass. Be super killy in combat in exchange for being exhausted and thus completely useless out of combat. No thanks. This goes so strongly against what I want D&D games to be that I'd just literally ban this subclass; it is anti-fun. Another issue is that champion fighter already exists in similar design space, so it might be hard to differentiate between that and non-magic barbarian. [/QUOTE]
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Has D&D abandoned the "martial barbarian"?
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