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Community
General Tabletop Discussion
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Has D&D abandoned the "martial barbarian"?
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<blockquote data-quote="Steampunkette" data-source="post: 8366445" data-attributes="member: 6796468"><p>Spending 1 minute of increased durability, extra damage, and other secondary benefits (Like access to subclass abilities) to get 1 really nice hit just feels unfair. I get that you, personally, really like it. But blowing all that potential for one hit? Eugh... Not to mention the game balance issues of it, since Reckless Attack is meant to work against Barbarians getting damage resistance, increasing the number of attacks that land and reducing the damage taken by a similar amount.</p><p></p><p>Barbarian Chiefs and Thanes requires a boatload of NPCs to act as warriors on their behalf, glutting up the battlefield with additional turns and actions. It's why the Ancestor Barbarian gets ghosts that don't -actually- fight but still kind of provide a similar feeling, y'know?</p><p></p><p>Barbarian Horseback Riding just isn't very interesting... what are you gonna do? Have the Horse rage when the barbarian does? It's still only got a handful of hit points and a much larger space meaning more attacks on it. Besides which there's not a whole lot of class fantasy there, which is a big part of character design.</p><p></p><p>Hulks? Hell Yeah! Unreasonably Big Swords is a whole genre.</p><p></p><p>Speedster? Ehhh... look over at Monk.</p><p></p><p>Devastating Headbutts... iron-club fists? Again, Monk.</p><p></p><p>Though, y'know, a Monk Subclass could be cool, I guess? Some extra speed, big unarmed combat, flurry of blows as a belated gain... could work.</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 8366445, member: 6796468"] Spending 1 minute of increased durability, extra damage, and other secondary benefits (Like access to subclass abilities) to get 1 really nice hit just feels unfair. I get that you, personally, really like it. But blowing all that potential for one hit? Eugh... Not to mention the game balance issues of it, since Reckless Attack is meant to work against Barbarians getting damage resistance, increasing the number of attacks that land and reducing the damage taken by a similar amount. Barbarian Chiefs and Thanes requires a boatload of NPCs to act as warriors on their behalf, glutting up the battlefield with additional turns and actions. It's why the Ancestor Barbarian gets ghosts that don't -actually- fight but still kind of provide a similar feeling, y'know? Barbarian Horseback Riding just isn't very interesting... what are you gonna do? Have the Horse rage when the barbarian does? It's still only got a handful of hit points and a much larger space meaning more attacks on it. Besides which there's not a whole lot of class fantasy there, which is a big part of character design. Hulks? Hell Yeah! Unreasonably Big Swords is a whole genre. Speedster? Ehhh... look over at Monk. Devastating Headbutts... iron-club fists? Again, Monk. Though, y'know, a Monk Subclass could be cool, I guess? Some extra speed, big unarmed combat, flurry of blows as a belated gain... could work. [/QUOTE]
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Community
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Has D&D abandoned the "martial barbarian"?
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