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General Tabletop Discussion
*Dungeons & Dragons
Has D&D abandoned the "martial barbarian"?
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<blockquote data-quote="Hussar" data-source="post: 8368873" data-attributes="member: 22779"><p>Not starting this fight again, but, sheesh, I <em>suggest </em>that a single race gets moved over to the DMG to make room for new ideas and I get absolutely dogpiled for how much I hate the game. You folks are talking about rewriting, what, a third of the PHB and everyone's patting each other on the back? Sheesh.</p><p></p><p>------------</p><p></p><p>It's pretty simple. 5e, because they absolutely had to avoid any 4e cooties, went back to 3e class design. Which means that, outside of a couple of choices, everyone is a caster. They then took that a step further and made classes that weren't really casters until very high level in AD&D, half-casters and gave them spells starting at 3rd level.</p><p></p><p>5e has always been the Harry Potter edition. This is nothing new. It was that way since day 1. </p><p></p><p>Put it this way. Which would be easier to run through, say, Storm King's Thunder? A group made up of half and full casters or a group with no casters at all - just barbarian (if we ignore rituals), fighters, a couple of monks and rogue classes? </p><p></p><p>That, right there, is all the answer you really need. Caster classes dominate the game. WotC tried to make a D&D where that wasn't true and people absolutely lost their minds. So, we go back to the 3e style game where everyone is a caster. 2e? You could do it because fighter types absolutely ruled when it came to damage. You could, without any real difficulty, make fighters that could drop trolls at 1st level. Remember, we're talking an edition where Ogres had 17 HP. Two shots from a fighter without any strength bonuses could drop an ogre. </p><p></p><p>But, we've massively upped monster HP's, drastically reduced fighter damage output and then made 7/8ths of the classes have access to either magic or straight up spells. Of course they've "abandoned the martial barbarian". They abandoned that when 5e was first released.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8368873, member: 22779"] Not starting this fight again, but, sheesh, I [I]suggest [/I]that a single race gets moved over to the DMG to make room for new ideas and I get absolutely dogpiled for how much I hate the game. You folks are talking about rewriting, what, a third of the PHB and everyone's patting each other on the back? Sheesh. ------------ It's pretty simple. 5e, because they absolutely had to avoid any 4e cooties, went back to 3e class design. Which means that, outside of a couple of choices, everyone is a caster. They then took that a step further and made classes that weren't really casters until very high level in AD&D, half-casters and gave them spells starting at 3rd level. 5e has always been the Harry Potter edition. This is nothing new. It was that way since day 1. Put it this way. Which would be easier to run through, say, Storm King's Thunder? A group made up of half and full casters or a group with no casters at all - just barbarian (if we ignore rituals), fighters, a couple of monks and rogue classes? That, right there, is all the answer you really need. Caster classes dominate the game. WotC tried to make a D&D where that wasn't true and people absolutely lost their minds. So, we go back to the 3e style game where everyone is a caster. 2e? You could do it because fighter types absolutely ruled when it came to damage. You could, without any real difficulty, make fighters that could drop trolls at 1st level. Remember, we're talking an edition where Ogres had 17 HP. Two shots from a fighter without any strength bonuses could drop an ogre. But, we've massively upped monster HP's, drastically reduced fighter damage output and then made 7/8ths of the classes have access to either magic or straight up spells. Of course they've "abandoned the martial barbarian". They abandoned that when 5e was first released. [/QUOTE]
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Has D&D abandoned the "martial barbarian"?
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