Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Has D&D abandoned the "martial barbarian"?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Greg K" data-source="post: 8370328" data-attributes="member: 5038"><p>The 1e Unearthed Arcana Barbarian class did not rage. The first official instance of raging Barbarian for pcs was the Berserker Kit in the AD&D 2e Complete FIghter's Handbook and it was just one of five or six Barbarian kits for the fighter (the 1e Barbarian equivalent of the UA Barbariant (until the Complete Barbarian's Handbook) was the Wilderness Warrior kit).</p><p></p><p>The AD&D 1e UA Barbarian was a tough, perceptive, skill based wilderness warrior with the following abilties:</p><p>1. d12 hit die,</p><p>2. several bonuses to saving throws</p><p>a. increased defensive AC from high dex (when not wearing fairly bulky or bulky armor)</p><p>b. increased hit die modifier from constitution</p><p>3. increaed movement rate: 15" and increased leaping and springing distances</p><p>4. the ability to hit creatures immune to non-magical weapons starting at 4th level and increasing every two levels</p><p>5. Wilderness abilities: climbing cliffs and trees, hiding in natural terrain, outdoor tracking (as ranger), survival (hunting, trapping, food gatthering), predict weather, first aid (set bones, concoct natural antidotes for natural poisons and disease), increased chances to surprise opponents (3 in 6, 4 in 6 (in wilderness)</p><p>5. Increased Perception abilities: harder to surprise, detecting/avoiding backstab, detecting illusion, detecting magic),</p><p>6. Cultural specific skills: additional skills based on culture and environment. The Greyhawk examples were Frost, Ice, and Snow Barbarians, Rovers of the Barrens, Tiger and Wolf Nomads, the Amedio Jungle and Hepmonoland</p><p>7. Cultural specific bonus weapons: The barbarian class granted proficiency in 6 weapons slots. Three always had to be hand axe, knife, and spear. Additonal weapons were based upon the culture. For example, the Amedio Jungle granted club, blowgun or shortbow, and dart or javelin. Hepmonland granted atlatl, javelin, club, and short sword</p><p>8. Leadership bonus when dealing with Barbarians (add level as bonus) and later the ability summon Barbarian Hoarde</p></blockquote><p></p>
[QUOTE="Greg K, post: 8370328, member: 5038"] The 1e Unearthed Arcana Barbarian class did not rage. The first official instance of raging Barbarian for pcs was the Berserker Kit in the AD&D 2e Complete FIghter's Handbook and it was just one of five or six Barbarian kits for the fighter (the 1e Barbarian equivalent of the UA Barbariant (until the Complete Barbarian's Handbook) was the Wilderness Warrior kit). The AD&D 1e UA Barbarian was a tough, perceptive, skill based wilderness warrior with the following abilties: 1. d12 hit die, 2. several bonuses to saving throws a. increased defensive AC from high dex (when not wearing fairly bulky or bulky armor) b. increased hit die modifier from constitution 3. increaed movement rate: 15" and increased leaping and springing distances 4. the ability to hit creatures immune to non-magical weapons starting at 4th level and increasing every two levels 5. Wilderness abilities: climbing cliffs and trees, hiding in natural terrain, outdoor tracking (as ranger), survival (hunting, trapping, food gatthering), predict weather, first aid (set bones, concoct natural antidotes for natural poisons and disease), increased chances to surprise opponents (3 in 6, 4 in 6 (in wilderness) 5. Increased Perception abilities: harder to surprise, detecting/avoiding backstab, detecting illusion, detecting magic), 6. Cultural specific skills: additional skills based on culture and environment. The Greyhawk examples were Frost, Ice, and Snow Barbarians, Rovers of the Barrens, Tiger and Wolf Nomads, the Amedio Jungle and Hepmonoland 7. Cultural specific bonus weapons: The barbarian class granted proficiency in 6 weapons slots. Three always had to be hand axe, knife, and spear. Additonal weapons were based upon the culture. For example, the Amedio Jungle granted club, blowgun or shortbow, and dart or javelin. Hepmonland granted atlatl, javelin, club, and short sword 8. Leadership bonus when dealing with Barbarians (add level as bonus) and later the ability summon Barbarian Hoarde [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Has D&D abandoned the "martial barbarian"?
Top