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Has D&D become less about the adventure?
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<blockquote data-quote="Jdvn1" data-source="post: 2900825" data-attributes="member: 26424"><p>I... don't think D&D is ever about the toys.</p><p></p><p>I mean, sure, people play D&D for different reasons, but it's not about having the toys. I could make a 40th level Cool Dude and not play him in a game, and what's the point? D&D is a game, and the game is inherently a social interactive story-telling. I mean, to an extent, of course.</p><p></p><p>Regardless of the character I make--1st level pauper, 40th level prince--I want to be able to play the character in some sort of situation. I may have a character that is Super Cool Toy User, and I may have a character that is a Total Dud Without Toys, but I want to be able to play the character nonetheless. The presence or absence of toys is immaterial.</p><p></p><p>So, it's about the... well, I don't know if you can generalize it by say "adventure," it's certainly not about the toys.</p></blockquote><p></p>
[QUOTE="Jdvn1, post: 2900825, member: 26424"] I... don't think D&D is ever about the toys. I mean, sure, people play D&D for different reasons, but it's not about having the toys. I could make a 40th level Cool Dude and not play him in a game, and what's the point? D&D is a game, and the game is inherently a social interactive story-telling. I mean, to an extent, of course. Regardless of the character I make--1st level pauper, 40th level prince--I want to be able to play the character in some sort of situation. I may have a character that is Super Cool Toy User, and I may have a character that is a Total Dud Without Toys, but I want to be able to play the character nonetheless. The presence or absence of toys is immaterial. So, it's about the... well, I don't know if you can generalize it by say "adventure," it's certainly not about the toys. [/QUOTE]
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Has D&D become less about the adventure?
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