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Has D&D become less about the adventure?
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<blockquote data-quote="Thornir Alekeg" data-source="post: 2901316" data-attributes="member: 15651"><p>I want my characters to be heroes, and to do that they need to get levels and cool magic stuff. Sure one of my characters can take out some orcs at level one with basic equipment, but people aren't going to be speaking his name across the land for killing a few orcs. No, one day he will be there to kill the Great Wyrm and to do so he will need more experience and more power. </p><p></p><p>The levelling and the toys are the means to an end.</p><p></p><p>My impression is that levelling <em>has</em> increased in prominence for players that it did in 1st edition, but that is because there is so much more to it. In 1st edition, what did the jump from 11th to 12th level mean for a Fighter? A few hit points and improved THAC0 and saves. Now it also means ability score increase and new feats. Your character can become more differentiated from others of the same class with each new level.</p><p></p><p>Some will probably decry this, saying that characters should be distinct outside of the mechanics. Nothing prevents this from players who desire that, and for some players who stuggle with it, the mechanics can be the catalyst for the other differences and growth.</p></blockquote><p></p>
[QUOTE="Thornir Alekeg, post: 2901316, member: 15651"] I want my characters to be heroes, and to do that they need to get levels and cool magic stuff. Sure one of my characters can take out some orcs at level one with basic equipment, but people aren't going to be speaking his name across the land for killing a few orcs. No, one day he will be there to kill the Great Wyrm and to do so he will need more experience and more power. The levelling and the toys are the means to an end. My impression is that levelling [i]has[/i] increased in prominence for players that it did in 1st edition, but that is because there is so much more to it. In 1st edition, what did the jump from 11th to 12th level mean for a Fighter? A few hit points and improved THAC0 and saves. Now it also means ability score increase and new feats. Your character can become more differentiated from others of the same class with each new level. Some will probably decry this, saying that characters should be distinct outside of the mechanics. Nothing prevents this from players who desire that, and for some players who stuggle with it, the mechanics can be the catalyst for the other differences and growth. [/QUOTE]
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Has D&D become less about the adventure?
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