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Has D&D become less about the adventure?
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<blockquote data-quote="buzz" data-source="post: 2904200" data-attributes="member: 6777"><p>There were really no rules for them, though. There was a table in the DMG, and that was it. Other than knowing your PC was a "bowyer/fletcher," they were pretty meaningless.</p><p></p><p></p><p>Those didn't arrive until OA and the Dungeon and Wilderness Guides, which was about 5+ years after I started with 1e (and which I never bought, save for OA).</p><p></p><p></p><p>We usually used the ones form UA, as they allowed you to cheat the most. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>But you were still <em>rolling</em>.</p><p></p><p>Henry and others have basically stated my position for me. It may simply be that I and the people I played with didn't grok all the rules, but my reading comprehension has always been very good, and I read the core books multiple times. For whatever reason, stuff just didn't sink in, for me or the poeple I knew who played.</p><p></p><p>As for your Dex-focused fighter, good for you. I never saw an implementation of this in 1e that worked all that well (but maybe would have if we'd understood more of the rules).</p><p></p><p>The real issue is simply that people's experiences with 1e are so varied, and often so drifted from the actual game text, that it's hard to talk specifically about the game wihtout having a LOT of context and explanantion from the individual you're speaking to.</p><p></p><p>So, my main point is simply that a lot of my fun with 1e back in the day was from going beyond the ruleset; most of my fun with 3e is provided <em>by</em> the rulesset.</p><p></p><p>Nonetheless, I plan to go back an re-read the books at some point.</p></blockquote><p></p>
[QUOTE="buzz, post: 2904200, member: 6777"] There were really no rules for them, though. There was a table in the DMG, and that was it. Other than knowing your PC was a "bowyer/fletcher," they were pretty meaningless. Those didn't arrive until OA and the Dungeon and Wilderness Guides, which was about 5+ years after I started with 1e (and which I never bought, save for OA). We usually used the ones form UA, as they allowed you to cheat the most. :D But you were still [I]rolling[/I]. Henry and others have basically stated my position for me. It may simply be that I and the people I played with didn't grok all the rules, but my reading comprehension has always been very good, and I read the core books multiple times. For whatever reason, stuff just didn't sink in, for me or the poeple I knew who played. As for your Dex-focused fighter, good for you. I never saw an implementation of this in 1e that worked all that well (but maybe would have if we'd understood more of the rules). The real issue is simply that people's experiences with 1e are so varied, and often so drifted from the actual game text, that it's hard to talk specifically about the game wihtout having a LOT of context and explanantion from the individual you're speaking to. So, my main point is simply that a lot of my fun with 1e back in the day was from going beyond the ruleset; most of my fun with 3e is provided [I]by[/I] the rulesset. Nonetheless, I plan to go back an re-read the books at some point. [/QUOTE]
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