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Has D&D become less about the adventure?
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<blockquote data-quote="Emirikol" data-source="post: 2904915" data-attributes="member: 10638"><p>I never was for that either. It's some kind of convoluted way to prevent chracter retirement with the THEORY that PC's who are played longer may cause players to somehow become better role-players. All it really does is give them a longer period in which to obtain stupid amounts of loot. Every character is a walking magic shop. They may not be carring the plus 7 sword of the Ysgardians, but they have just about everything else.</p><p></p><p>..perhaps that's why there are 14,000 active players. Loot with the illusion that the slow level advancement "feels" like faster level advancement.</p><p></p><p>Again, it must be what many players desire. The number of pages in the "Living Greyhawk Camaign Sourcebook" however are testament to the giant band-aid that sits on the campaign. When you need *that* many house rules, there's something wrong.</p><p></p><p>Don't get me started with Greyhawk content. Whoever the writers are might want to READ something about Greyhawk before writing a scenario just to give away some more pet items to a friend who lives in your region "who always wanted item X"..the last fun bit I had was finding out that a whole series of scenarios had the NYR DYV being a warm saltwater sea with sharks and sauhagin with an unusually unrelated set of magical items available for purchase.</p><p></p><p>Again, players evidently enjoyed it and got whatever experience and items they felt was deserved of them. I actually enjoyed running one of them..that's what worries me...</p><p></p><p>jh</p><p>Ex- just trying to find out if DMing it is still fun..or ever was...</p></blockquote><p></p>
[QUOTE="Emirikol, post: 2904915, member: 10638"] I never was for that either. It's some kind of convoluted way to prevent chracter retirement with the THEORY that PC's who are played longer may cause players to somehow become better role-players. All it really does is give them a longer period in which to obtain stupid amounts of loot. Every character is a walking magic shop. They may not be carring the plus 7 sword of the Ysgardians, but they have just about everything else. ..perhaps that's why there are 14,000 active players. Loot with the illusion that the slow level advancement "feels" like faster level advancement. Again, it must be what many players desire. The number of pages in the "Living Greyhawk Camaign Sourcebook" however are testament to the giant band-aid that sits on the campaign. When you need *that* many house rules, there's something wrong. Don't get me started with Greyhawk content. Whoever the writers are might want to READ something about Greyhawk before writing a scenario just to give away some more pet items to a friend who lives in your region "who always wanted item X"..the last fun bit I had was finding out that a whole series of scenarios had the NYR DYV being a warm saltwater sea with sharks and sauhagin with an unusually unrelated set of magical items available for purchase. Again, players evidently enjoyed it and got whatever experience and items they felt was deserved of them. I actually enjoyed running one of them..that's what worries me... jh Ex- just trying to find out if DMing it is still fun..or ever was... [/QUOTE]
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