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Has D&D become too...D&Dish?
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<blockquote data-quote="Jefe Bergenstein" data-source="post: 2902331" data-attributes="member: 31506"><p>Yes. The average campaign didnt go into the teens. Meaning half the rules were superflous, and poorly tested.</p><p></p><p></p><p></p><p>If by "out of control" you mean awarded by the book treasure, or ran any published adventures, then yes. I think its been heavily proven that this theoretical land where players enjoy risking their characters neck for a few coppers and a potion of healing exists firmly in Bizzarro world. There was a great Dragon artical called "the Game that Wasnt" that explored the hipocracy of the DMG advice against giving out too much treasure and the actual treasure tables and published scenarios. Nowadays, it seems too many DM's preen on how stingy they can be, how much their players love to be screwed over etc. </p><p></p><p></p><p></p><p></p><p></p><p>And as a result, the incorrectly assumed default setting was lame. Seriously, if cure light wounds is a 1st level spell, and 1st level isnt all that high level, it IMPACTS the world. I'm frankly sick and tired of people trying to run midieval campaigns when the players can cast spells. Pick one. If your guys can cast spells, its not low magic anymore, despite you wanting "magic to be mysterious" or some such nonsense. If raise dead is 5th level, it means its available to important individuals. No one important dies of regular disease, etc. For once, its nice that the setting reflects the rules. 1st and 2nd edition settings were poorly written in that regard... no big surprise given their authors.</p></blockquote><p></p>
[QUOTE="Jefe Bergenstein, post: 2902331, member: 31506"] Yes. The average campaign didnt go into the teens. Meaning half the rules were superflous, and poorly tested. If by "out of control" you mean awarded by the book treasure, or ran any published adventures, then yes. I think its been heavily proven that this theoretical land where players enjoy risking their characters neck for a few coppers and a potion of healing exists firmly in Bizzarro world. There was a great Dragon artical called "the Game that Wasnt" that explored the hipocracy of the DMG advice against giving out too much treasure and the actual treasure tables and published scenarios. Nowadays, it seems too many DM's preen on how stingy they can be, how much their players love to be screwed over etc. And as a result, the incorrectly assumed default setting was lame. Seriously, if cure light wounds is a 1st level spell, and 1st level isnt all that high level, it IMPACTS the world. I'm frankly sick and tired of people trying to run midieval campaigns when the players can cast spells. Pick one. If your guys can cast spells, its not low magic anymore, despite you wanting "magic to be mysterious" or some such nonsense. If raise dead is 5th level, it means its available to important individuals. No one important dies of regular disease, etc. For once, its nice that the setting reflects the rules. 1st and 2nd edition settings were poorly written in that regard... no big surprise given their authors. [/QUOTE]
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Has D&D become too...D&Dish?
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