Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Has D&D become too...D&Dish?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Erik Mona" data-source="post: 2902461" data-attributes="member: 2174"><p>As far as I can remember from being on the periphery of the D&D publishing operation during the birth of third edition, the advancement rate was sped up because market research suggested most campaigns lasted only 6 months or so. The reasoning, as I remember it, was to put more of the game into that time, so that a lot of development wasn't "wasted" on levels that very few players ever achieved.</p><p></p><p>The third edition experience progression is linear, rather than curved (as it had been before). These days, it ought to take just about as long to go from first to second level as it does from 18th to 19th, and that certainly was not the case in earlier editions.</p><p></p><p></p><p></p><p>That's really not how Ptolus works in operation, although I wouldn't be surprised to see such a thing. Ptolus is basically Monte's attempt to model a fantasy city if the D&D rules actually governed the way things work in the world. There are invisible folks lurking in the shadows (sometimes), monsters walking the street, etc. It's actually really fun, but it is a little different from the pseudo-medieval fantasy that most of us were playing in the early 1980s.</p><p></p><p></p><p></p><p>Maybe. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>I think your point is that first edition provided a ruleset to emulate quasi-historical medieval fantasy whereas third edition provides a set of campaign assumptions that are based on the rules. Quasi-historical fantasy seems increasingly less important these days, with Eberron being perhaps the best example.</p><p></p><p>In 1e, the rules were secondary to the feel, whereas in 3rd edition the feel is secondary to the rules.</p><p></p><p>Is that what you're trying to say?</p><p></p><p>--Erik</p></blockquote><p></p>
[QUOTE="Erik Mona, post: 2902461, member: 2174"] As far as I can remember from being on the periphery of the D&D publishing operation during the birth of third edition, the advancement rate was sped up because market research suggested most campaigns lasted only 6 months or so. The reasoning, as I remember it, was to put more of the game into that time, so that a lot of development wasn't "wasted" on levels that very few players ever achieved. The third edition experience progression is linear, rather than curved (as it had been before). These days, it ought to take just about as long to go from first to second level as it does from 18th to 19th, and that certainly was not the case in earlier editions. That's really not how Ptolus works in operation, although I wouldn't be surprised to see such a thing. Ptolus is basically Monte's attempt to model a fantasy city if the D&D rules actually governed the way things work in the world. There are invisible folks lurking in the shadows (sometimes), monsters walking the street, etc. It's actually really fun, but it is a little different from the pseudo-medieval fantasy that most of us were playing in the early 1980s. Maybe. :) I think your point is that first edition provided a ruleset to emulate quasi-historical medieval fantasy whereas third edition provides a set of campaign assumptions that are based on the rules. Quasi-historical fantasy seems increasingly less important these days, with Eberron being perhaps the best example. In 1e, the rules were secondary to the feel, whereas in 3rd edition the feel is secondary to the rules. Is that what you're trying to say? --Erik [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Has D&D become too...D&Dish?
Top