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Has D&D become too...D&Dish?
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<blockquote data-quote="Andor" data-source="post: 2902532" data-attributes="member: 1879"><p>Old D&D always had 'fluff' that went on at great length about how rare magic was, how wondrous to the average peasant etc. etc. etc. It was never true in play though, every second orc had a plus +1 sword, or Bohemian ear-spoon. Most characters has a magic weapon by second level.</p><p></p><p>There are three big differences between the older editions and 3.x D&D in this reguard.</p><p></p><p>1) Wealth guidelines by level let you know when you are being to stingy/monty haul by the games baselines.</p><p></p><p>2) Walmart style magic item shops are expected by the players, and are the one default setting feature that I would chuck instantly. Old school the GM controlled what the players had access to. In 3e players expect to control their characters items. I'm fine with that if they want to pay the feats to make their own items, but don't expect Crazy Vaklavs hut o' magic in East Beefcake to automatically have a flying acidic kama of flensing.</p><p></p><p>3) A closer alignment in general between the fluff and the crunch. Settings like Eberron and Ptolus try to acknowledge the realities of a D&D style world.</p></blockquote><p></p>
[QUOTE="Andor, post: 2902532, member: 1879"] Old D&D always had 'fluff' that went on at great length about how rare magic was, how wondrous to the average peasant etc. etc. etc. It was never true in play though, every second orc had a plus +1 sword, or Bohemian ear-spoon. Most characters has a magic weapon by second level. There are three big differences between the older editions and 3.x D&D in this reguard. 1) Wealth guidelines by level let you know when you are being to stingy/monty haul by the games baselines. 2) Walmart style magic item shops are expected by the players, and are the one default setting feature that I would chuck instantly. Old school the GM controlled what the players had access to. In 3e players expect to control their characters items. I'm fine with that if they want to pay the feats to make their own items, but don't expect Crazy Vaklavs hut o' magic in East Beefcake to automatically have a flying acidic kama of flensing. 3) A closer alignment in general between the fluff and the crunch. Settings like Eberron and Ptolus try to acknowledge the realities of a D&D style world. [/QUOTE]
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Has D&D become too...D&Dish?
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