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Has D&D become too...D&Dish?
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<blockquote data-quote="Psion" data-source="post: 2902584" data-attributes="member: 172"><p>Hmmm... well, if you -- or Monte, really -- asserts that this consitutes a single inevitable style, I think I have to disagree. Much in the same way that I disagree with many people's assertions about what a D&D world will inevitably look like based on a bunch of assumptions that are less than univerally shared.</p><p></p><p>And, you know what. The current designers seem to agree with this. The feel of FR is different than the feel of Eberron. The line I triggered on up there is the presence of powerful individuals. Eberron has fewer high level npcs, and many powerful NPCs are npc classes.</p><p></p><p>In the same way, you, the GM, are in charge of demographics. Depending on the way you lay out your world, a 10th level character may be a promising beginner or a champion of ages.</p><p></p><p>This doesn't even get into more serious tweaks like XP tweaks offered in the DMG, and other tweaks in Unearthed Arcana and third party products like Iron Heroes and Advanced GM's Guide.</p><p></p><p></p><p></p><p>It may or may not be. It's really sort of irrelevant -- if what the game offers you out of the box is not what you want, you are confronted with changing things if you want better satisfaction.</p><p></p><p>What I would not agree with is the notion that you are helpless. GMs can and should take charge of the feel of their game, but too many don't. One also should not fret that third party products are to be relied upon to get you a feel you want... you should be happy people are putting them out! They are there to help you! If a product does something for you easier than you can do it yourself, then that's a boon to you.</p></blockquote><p></p>
[QUOTE="Psion, post: 2902584, member: 172"] Hmmm... well, if you -- or Monte, really -- asserts that this consitutes a single inevitable style, I think I have to disagree. Much in the same way that I disagree with many people's assertions about what a D&D world will inevitably look like based on a bunch of assumptions that are less than univerally shared. And, you know what. The current designers seem to agree with this. The feel of FR is different than the feel of Eberron. The line I triggered on up there is the presence of powerful individuals. Eberron has fewer high level npcs, and many powerful NPCs are npc classes. In the same way, you, the GM, are in charge of demographics. Depending on the way you lay out your world, a 10th level character may be a promising beginner or a champion of ages. This doesn't even get into more serious tweaks like XP tweaks offered in the DMG, and other tweaks in Unearthed Arcana and third party products like Iron Heroes and Advanced GM's Guide. It may or may not be. It's really sort of irrelevant -- if what the game offers you out of the box is not what you want, you are confronted with changing things if you want better satisfaction. What I would not agree with is the notion that you are helpless. GMs can and should take charge of the feel of their game, but too many don't. One also should not fret that third party products are to be relied upon to get you a feel you want... you should be happy people are putting them out! They are there to help you! If a product does something for you easier than you can do it yourself, then that's a boon to you. [/QUOTE]
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