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Has D&D become too...D&Dish?
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<blockquote data-quote="Hussar" data-source="post: 2903055" data-attributes="member: 22779"><p>Again, this is a blatant fallacy. Comparisons of adventures between editions shows that 1e was chock a block with magic. Finish off any given module and you had a golf bag full of magic.</p><p></p><p>But, that's not just limited to modules. It was written right in the rules as well. And, to prove it, all you have to do is look at the paladin in 1 and 2e. One of the biggest disadvantages of the paladin was the fact that he could "only" own 4 magic weapons, a magic suit of armor, magic shield and 4 more magic items.</p><p></p><p>Think about that for a sec. A major penalty to a class was TEN magic items. For that to actually BE a restriction meant that everyone else should have MORE than ten. To hit that limit in a 3e game, at bare minimum of +1 weapons and armor and 4 potions would take a 7th level party. </p><p></p><p>The assumption in earlier editions is that each member of the party would have 11+ magic items. Arguements that earlier editions were less about the magic items are ridiculous when viewed in this light. Assuming a standard 6 man party in 1e, you needed SEVENTY magic items to hit the paladin's limit. And, if you never did, then this limitation was meaningless.</p></blockquote><p></p>
[QUOTE="Hussar, post: 2903055, member: 22779"] Again, this is a blatant fallacy. Comparisons of adventures between editions shows that 1e was chock a block with magic. Finish off any given module and you had a golf bag full of magic. But, that's not just limited to modules. It was written right in the rules as well. And, to prove it, all you have to do is look at the paladin in 1 and 2e. One of the biggest disadvantages of the paladin was the fact that he could "only" own 4 magic weapons, a magic suit of armor, magic shield and 4 more magic items. Think about that for a sec. A major penalty to a class was TEN magic items. For that to actually BE a restriction meant that everyone else should have MORE than ten. To hit that limit in a 3e game, at bare minimum of +1 weapons and armor and 4 potions would take a 7th level party. The assumption in earlier editions is that each member of the party would have 11+ magic items. Arguements that earlier editions were less about the magic items are ridiculous when viewed in this light. Assuming a standard 6 man party in 1e, you needed SEVENTY magic items to hit the paladin's limit. And, if you never did, then this limitation was meaningless. [/QUOTE]
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